398adef
		  
		    (HEAD -> master, develop)
		  added enterprise and rotating cubes; restored face normal by
		  
		  2016-12-14 11:58:58 -0500
		  
		
		    7958033
		  
		   
		  fixed ratio and resize by
		  
		  2016-12-13 18:32:57 -0500
		  
		
		    822cd2f
		  
		   
		  ground base; added textures; random rotation/textures on cube add by
		  
		  2016-12-13 18:10:14 -0500
		  
		
		    bede274
		  
		   
		  auto add/remove entities; add/remove cubes by click by
		  
		  2016-12-10 17:25:42 -0500
		  
		
		    89fe43d
		  
		   
		  No debug by
		  
		  2016-12-10 16:33:12 -0500
		  
		
		    cd8af21
		  
		   
		  best collision by
		  
		  2016-12-10 16:30:42 -0500
		  
		
		    390534c
		  
		   
		  CUBE VECTOR COLLISION by
		  
		  2016-12-10 16:24:07 -0500
		  
		
		    03ffabb
		  
		   
		  added assets by
		  
		  2016-12-10 14:01:57 -0500
		  
		
		    980e128
		  
		   
		  plateforme 25x25 by
		  
		  2016-12-10 13:05:37 -0500
		  
		
		    1e2bfaa
		  
		   
		  get position/direction from camera by
		  
		  2016-12-10 13:04:02 -0500
		  
		
		    fa07b37
		  
		   
		  getVectorNearestIntesection by
		  
		  2016-12-08 20:11:01 -0500
		  
		
		    601cb60
		  
		   
		  optimized draw: time/2; multithread entities update by
		  
		  2016-11-27 15:37:18 -0500
		  
		
		    288fb97
		  
		   
		  Fix widgets by
		  
		  2016-11-26 20:12:14 -0500
		  
		
		    5a3bedb
		  
		   
		  Fix for mac by
		  
		  2016-11-26 20:05:02 -0500
		  
		
		    060aea8
		  
		   
		  unsaved file by
		  
		  2016-11-26 02:13:48 -0500
		  
		
		    5042377
		  
		   
		  rotation/freefly cameras by
		  
		  2016-11-26 02:13:29 -0500
		  
		
		    71fd696
		  
		   
		  draw multiple objects by
		  
		  2016-11-25 23:22:08 -0500
		  
		
		    84c7334
		  
		   
		  begin face normal by
		  
		  2016-11-25 23:21:55 -0500
		  
		
		    f4ad09a
		  
		   
		  refactor by
		  
		  2016-11-25 23:19:46 -0500
		  
		
		    77b7440
		  
		   
		  fixed memory leaks; begin mtl parser; begin obj material support by
		  
		  2016-09-12 22:03:22 -0400
		  
		
		    38255d2
		  
		   
		  rad/dregree tools; added rotation and scaling by
		  
		  2016-09-12 18:47:42 -0400
		  
		
		    27941fb
		  
		   
		  matrix and vector; tests by
		  
		  2016-09-12 17:18:18 -0400
		  
		
		    f27f164
		  
		   
		  begin matrix; tests by
		  
		  2016-09-11 21:19:42 -0400
		  
		
		    a6fe07e
		  
		   
		  specialized vector2d and vector3d instead of inheritance by
		  
		  2016-09-11 19:35:33 -0400
		  
		
		    5925a79
		  
		   
		  added [] operator for vector; tests by
		  
		  2016-09-11 12:55:08 -0400
		  
		
		    9dc5427
		  
		   
		  added forgotten overload vector sub and mult by
		  
		  2016-09-11 01:20:49 -0400
		  
		
		    7862666
		  
		   
		  added static cross product; tests by
		  
		  2016-09-11 01:05:07 -0400
		  
		
		    d62b6da
		  
		   
		  added vector cross product; added signals in ugeentities by
		  
		  2016-09-11 01:01:52 -0400
		  
		
		    f4c3c52
		  
		   
		  textured cube by
		  
		  2016-09-10 23:25:18 -0400
		  
		
		    e2af2b9
		  
		   
		  added vector2d by
		  
		  2016-09-10 19:58:28 -0400
		  
		
		    f466a63
		  
		   
		  switched vector3d to template class by
		  
		  2016-09-10 19:54:17 -0400
		  
		
		    c1daa42
		  
		   
		  loading and drawing obj by
		  
		  2016-09-03 19:51:47 -0400
		  
		
		    4b673bd
		  
		   
		  basic obj pasring by
		  
		  2016-09-03 19:35:13 -0400
		  
		
		    e6ca633
		  
		   
		  begin obj lexer/parser by
		  
		  2016-09-03 17:45:56 -0400
		  
		
		    00d3697
		  
		   
		  added gluunproject/gluproject in render device by
		  
		  2016-09-02 19:52:42 -0400
		  
		
		    bfc62e7
		  
		   
		  gluunproject example by
		  
		  2016-09-02 19:19:39 -0400
		  
		
		    f721ad4
		  
		   
		  added axes entity by
		  
		  2016-09-02 18:37:11 -0400
		  
		
		    db79753
		  
		   
		  entity draw at _position by
		  
		  2016-09-02 18:03:41 -0400
		  
		
		    ad39065
		  
		   
		  entity draw at _position by
		  
		  2016-09-02 18:03:29 -0400
		  
		
		    ed812a6
		  
		   
		  made const operators by
		  
		  2016-09-02 18:02:36 -0400
		  
		
		    f13b337
		  
		   
		  cube entity by
		  
		  2016-09-02 17:51:01 -0400
		  
		
		    577ea07
		  
		   
		  vector qdebug; camera block angle by
		  
		  2016-09-02 17:06:47 -0400
		  
		
		    078d6c8
		  
		   
		  refractor folder by
		  
		  2016-09-02 15:47:22 -0400
		  
		
		    11c9e57
		  
		   
		  opengl draw functions; 3d drag camera by
		  
		  2016-09-01 19:17:01 -0400
		  
		
		    4a5e446
		  
		   
		  Engine; opengl render by
		  
		  2016-08-31 23:00:25 -0400
		  
		
		    28faed7
		  
		   
		  Engine; opengl render by
		  
		  2016-08-31 22:59:28 -0400
		  
		
		    0dfc503
		  
		   
		  ui fixes; gitignore by
		  
		  2016-08-31 20:17:57 -0400
		  
		
		    ab1e5b3
		  
		   
		  vector tests by
		  
		  2016-08-31 20:13:37 -0400
		  
		
		    be7fb23
		  
		   
		  vector; tests by
		  
		  2016-08-31 20:04:11 -0400
		  
		
		    d4b2774
		  
		   
		  vector tests; removed binary files; gitignore by
		  
		  2016-08-31 18:13:13 -0400
		  
		
		    a62c67c
		  
		   
		  begin uge entity; begin vector 3d; begin tests by
		  
		  2016-08-31 18:04:59 -0400
		  
		
		    a1bfb8b
		  
		   
		  added game engine subproject by
		  
		  2016-08-31 16:48:12 -0400
		  
		
		    d43a6eb
		  
		   
		  .gitignore by
		  
		  2016-08-31 16:17:29 -0400
		  
		
		    fe2fbe1
		  
		   
		  init; working gl scene by
		  
		  2016-08-31 16:16:29 -0400