398adef
(HEAD -> master, develop)
added enterprise and rotating cubes; restored face normal by
2016-12-14 11:58:58 -0500
7958033
fixed ratio and resize by
2016-12-13 18:32:57 -0500
822cd2f
ground base; added textures; random rotation/textures on cube add by
2016-12-13 18:10:14 -0500
bede274
auto add/remove entities; add/remove cubes by click by
2016-12-10 17:25:42 -0500
89fe43d
No debug by
2016-12-10 16:33:12 -0500
cd8af21
best collision by
2016-12-10 16:30:42 -0500
390534c
CUBE VECTOR COLLISION by
2016-12-10 16:24:07 -0500
03ffabb
added assets by
2016-12-10 14:01:57 -0500
980e128
plateforme 25x25 by
2016-12-10 13:05:37 -0500
1e2bfaa
get position/direction from camera by
2016-12-10 13:04:02 -0500
fa07b37
getVectorNearestIntesection by
2016-12-08 20:11:01 -0500
601cb60
optimized draw: time/2; multithread entities update by
2016-11-27 15:37:18 -0500
288fb97
Fix widgets by
2016-11-26 20:12:14 -0500
5a3bedb
Fix for mac by
2016-11-26 20:05:02 -0500
060aea8
unsaved file by
2016-11-26 02:13:48 -0500
5042377
rotation/freefly cameras by
2016-11-26 02:13:29 -0500
71fd696
draw multiple objects by
2016-11-25 23:22:08 -0500
84c7334
begin face normal by
2016-11-25 23:21:55 -0500
f4ad09a
refactor by
2016-11-25 23:19:46 -0500
77b7440
fixed memory leaks; begin mtl parser; begin obj material support by
2016-09-12 22:03:22 -0400
38255d2
rad/dregree tools; added rotation and scaling by
2016-09-12 18:47:42 -0400
27941fb
matrix and vector; tests by
2016-09-12 17:18:18 -0400
f27f164
begin matrix; tests by
2016-09-11 21:19:42 -0400
a6fe07e
specialized vector2d and vector3d instead of inheritance by
2016-09-11 19:35:33 -0400
5925a79
added [] operator for vector; tests by
2016-09-11 12:55:08 -0400
9dc5427
added forgotten overload vector sub and mult by
2016-09-11 01:20:49 -0400
7862666
added static cross product; tests by
2016-09-11 01:05:07 -0400
d62b6da
added vector cross product; added signals in ugeentities by
2016-09-11 01:01:52 -0400
f4c3c52
textured cube by
2016-09-10 23:25:18 -0400
e2af2b9
added vector2d by
2016-09-10 19:58:28 -0400
f466a63
switched vector3d to template class by
2016-09-10 19:54:17 -0400
c1daa42
loading and drawing obj by
2016-09-03 19:51:47 -0400
4b673bd
basic obj pasring by
2016-09-03 19:35:13 -0400
e6ca633
begin obj lexer/parser by
2016-09-03 17:45:56 -0400
00d3697
added gluunproject/gluproject in render device by
2016-09-02 19:52:42 -0400
bfc62e7
gluunproject example by
2016-09-02 19:19:39 -0400
f721ad4
added axes entity by
2016-09-02 18:37:11 -0400
db79753
entity draw at _position by
2016-09-02 18:03:41 -0400
ad39065
entity draw at _position by
2016-09-02 18:03:29 -0400
ed812a6
made const operators by
2016-09-02 18:02:36 -0400
f13b337
cube entity by
2016-09-02 17:51:01 -0400
577ea07
vector qdebug; camera block angle by
2016-09-02 17:06:47 -0400
078d6c8
refractor folder by
2016-09-02 15:47:22 -0400
11c9e57
opengl draw functions; 3d drag camera by
2016-09-01 19:17:01 -0400
4a5e446
Engine; opengl render by
2016-08-31 23:00:25 -0400
28faed7
Engine; opengl render by
2016-08-31 22:59:28 -0400
0dfc503
ui fixes; gitignore by
2016-08-31 20:17:57 -0400
ab1e5b3
vector tests by
2016-08-31 20:13:37 -0400
be7fb23
vector; tests by
2016-08-31 20:04:11 -0400
d4b2774
vector tests; removed binary files; gitignore by
2016-08-31 18:13:13 -0400
a62c67c
begin uge entity; begin vector 3d; begin tests by
2016-08-31 18:04:59 -0400
a1bfb8b
added game engine subproject by
2016-08-31 16:48:12 -0400
d43a6eb
.gitignore by
2016-08-31 16:17:29 -0400
fe2fbe1
init; working gl scene by
2016-08-31 16:16:29 -0400