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fixed ratio and resize

develop
Robin Thoni 7 years ago
parent
commit
795803376b
1 changed files with 8 additions and 4 deletions
  1. 8
    4
      TheGame/openglrenderdevice.cpp

+ 8
- 4
TheGame/openglrenderdevice.cpp View File

@@ -113,7 +113,7 @@ void OpenGLRenderDevice::initialize(int fov, int width, int height)
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 //    glEnable(GL_CULL_FACE);
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     glMatrixMode(GL_PROJECTION);
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-    gluPerspective(_fov, _width / _height, 0.1, 100.0);
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+    gluPerspective(_fov, (double)_width / _height, 0.1, 100.0);
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     glMatrixMode(GL_MODELVIEW);
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 }
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@@ -121,9 +121,13 @@ void OpenGLRenderDevice::resize(int width, int height)
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 {
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     _width = width;
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     _height = height;
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-//    glViewport(0, 0, _width, _height);
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-    int side = qMin(_width, _height);
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-    glViewport((_width - side) / 2, (_height - side) / 2, side, side);
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+    glViewport(0, 0, _width, _height);
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+
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+    glMatrixMode(GL_PROJECTION);
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+    glLoadIdentity();
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+    gluPerspective(_fov, (double)_width / _height, 0.1, 100.0);
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+    glMatrixMode(GL_MODELVIEW);
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+    glLoadIdentity();
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 }
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129 133
 void OpenGLRenderDevice::preDraw()

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