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added forgotten overload vector sub and mult

develop
Robin Thoni 7 years ago
parent
commit
9dc5427aec
2 changed files with 24 additions and 1 deletions
  1. 4
    0
      UGameEngine/utils/vectorxd.h
  2. 20
    1
      UGameEngine/utils/vectorxd.hxx

+ 4
- 0
UGameEngine/utils/vectorxd.h View File

@@ -28,9 +28,13 @@ public:
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     VectorXD<X>& sub(const VectorXD<X>& other);
29 29
 
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     VectorXD<X>& mult(double k);
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+    VectorXD<X>& mult(double scalars[X]);
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     VectorXD<X>& mult(const VectorXD<X>& k);
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     VectorXD<X>& div(double k);
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+    VectorXD<X>& div(double scalars[X]);
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+    VectorXD<X>& div(const VectorXD<X>& k);
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+
34 38
 
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     double dotProduct(const VectorXD<X>& other) const;
36 40
 

+ 20
- 1
UGameEngine/utils/vectorxd.hxx View File

@@ -101,6 +101,11 @@ tmpl VectorXD<X> &VectorXD<X>::mult(double k)
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     return *this;
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 }
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+tmpl VectorXD<X> &VectorXD<X>::mult(double scalars[X])
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+{
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+    return mult(VectorXD<X>(scalars));
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+}
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+
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 tmpl VectorXD<X> &VectorXD<X>::mult(const VectorXD<X> &other)
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 {
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     for (unsigned i = 0; i < X; ++i) {
@@ -110,9 +115,23 @@ tmpl VectorXD<X> &VectorXD<X>::mult(const VectorXD<X> &other)
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 }
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 tmpl VectorXD<X> &VectorXD<X>::div(double k)
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+{
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+    double scalars[X];
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+    for (unsigned i = 0; i < X; ++i) {
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+        scalars[i] = k;
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+    }
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+    return div(VectorXD<X>(scalars));
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+}
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+
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+tmpl VectorXD<X> &VectorXD<X>::div(double scalars[X])
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+{
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+    return div(VectorXD<X>(scalars));
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+}
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+
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+tmpl VectorXD<X> &VectorXD<X>::div(const VectorXD<X> &other)
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 {
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     for (unsigned i = 0; i < X; ++i) {
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-        _scalars[i] /= k;
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+        _scalars[i] /= other._scalars[i];
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     }
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     return *this;
118 137
 }

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