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cube entity

develop
Robin Thoni 7 years ago
parent
commit
f13b337ea7

+ 2
- 0
TheGame/renderwidget.cpp View File

@@ -2,6 +2,7 @@
2 2
 #include <QTimer>
3 3
 #include <math.h>
4 4
 #include <QDebug>
5
+#include "entities/ugeentitycube.h"
5 6
 
6 7
 RenderWidget::RenderWidget(QWidget *parent) :
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     QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
@@ -13,6 +14,7 @@ RenderWidget::RenderWidget(QWidget *parent) :
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 {
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     _device = new OpenGLRenderDevice(this);
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     _engine = new UGameEngine(_device);
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+    _engine->addEntity(new UGEEntityCube(_engine));
16 18
     setMouseTracking(false);
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     setFocusPolicy(Qt::StrongFocus);
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 }

+ 4
- 2
UGameEngine/UGameEngine.pro View File

@@ -15,13 +15,15 @@ SOURCES += engine/ugameengine.cpp \
15 15
     engine/abstractrenderdevice.cpp \
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     entities/ugeentity.cpp \
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     utils/vector3d.cpp \
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-    utils/colorvector3d.cpp
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+    utils/colorvector3d.cpp \
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+    entities/ugeentitycube.cpp
19 20
 
20 21
 HEADERS += engine/ugameengine.h\
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     engine/abstractrenderdevice.h \
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     entities/ugeentity.h \
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     utils/vector3d.h \
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-    utils/colorvector3d.h
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+    utils/colorvector3d.h \
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+    entities/ugeentitycube.h
25 27
 
26 28
 unix {
27 29
     target.path = /usr/lib

+ 8
- 1
UGameEngine/engine/ugameengine.cpp View File

@@ -16,8 +16,15 @@ void UGameEngine::draw()
16 16
 
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     for(int i = 0; i < _entitites.size(); ++i) {
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         UGEEntity* entity = _entitites[i];
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-        entity->draw(_device);
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+        if (entity->isVisible()) {
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+            entity->draw(_device);
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+        }
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     }
21 23
 
22 24
     _device->postDraw();
23 25
 }
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+
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+void UGameEngine::addEntity(UGEEntity *entity)
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+{
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+    _entitites.append(entity);
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+}

+ 3
- 0
UGameEngine/engine/ugameengine.h View File

@@ -13,6 +13,9 @@ public:
13 13
 
14 14
     void draw();
15 15
 
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+public slots:
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+    void addEntity(UGEEntity* entity);
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+
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 protected:
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     QList<UGEEntity*> _entitites;
18 21
 

+ 27
- 0
UGameEngine/entities/ugeentity.cpp View File

@@ -89,3 +89,30 @@ void UGEEntity::hide()
89 89
     _visible = false;
90 90
 }
91 91
 
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+Vector3D UGEEntity::getRealPoint(const Vector3D &pos)
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+{
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+    return pos;
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+}
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+
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+ColorVector3D UGEEntity::getRealPoint(const ColorVector3D &pos)
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+{
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+    return ColorVector3D(pos.getColor(), getRealPoint((Vector3D)pos));
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+}
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+
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+void UGEEntity::drawPoint(AbstractRenderDevice *device, const ColorVector3D &point)
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+{
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+    device->drawPoint(getRealPoint(point));
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+}
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+
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+void UGEEntity::drawLine(AbstractRenderDevice *device, const ColorVector3D &begin, const ColorVector3D &end, double width)
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+{
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+    device->drawLine(getRealPoint(begin), getRealPoint(end), width);
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+}
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+
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+void UGEEntity::drawPolygon(AbstractRenderDevice *device, QList<ColorVector3D> points)
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+{
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+    for (int i = 0; i < points.size(); ++i) {
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+        points[i] = getRealPoint(points[i]);
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+    }
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+    device->drawPolygon(points);
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+}

+ 9
- 0
UGameEngine/entities/ugeentity.h View File

@@ -35,6 +35,15 @@ public:
35 35
     void show();
36 36
     void hide();
37 37
 
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+    Vector3D getRealPoint(const Vector3D& pos);
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+    ColorVector3D getRealPoint(const ColorVector3D& pos);
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+
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+    virtual void drawPoint(AbstractRenderDevice* device, const ColorVector3D& point);
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+
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+    virtual void drawLine(AbstractRenderDevice* device, const ColorVector3D& begin, const ColorVector3D& end, double width = 1.0);
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+
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+    virtual void drawPolygon(AbstractRenderDevice* device, QList<ColorVector3D> points);
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+
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     virtual void draw(AbstractRenderDevice* device) = 0;
39 48
 
40 49
 private:

+ 33
- 0
UGameEngine/entities/ugeentitycube.cpp View File

@@ -0,0 +1,33 @@
1
+#include "ugeentitycube.h"
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+
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+UGEEntityCube::UGEEntityCube(QObject *parent)
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+    : UGEEntity(parent)
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+    , _size(1.0)
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+{
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+}
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+
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+float UGEEntityCube::getSize() const
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+{
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+    return _size;
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+}
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+
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+void UGEEntityCube::draw(AbstractRenderDevice *device)
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+{
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+    QColor color;
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+    float r = _size / 2;
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+    QList<ColorVector3D> points;
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+    points << ColorVector3D(color, -r, -r, r) << ColorVector3D(color, -r, r, r) << ColorVector3D(color, r, r, r) << ColorVector3D(color, r, -r, r);
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+    points << ColorVector3D(color, -r, -r, -r) << ColorVector3D(color, -r, r, -r) << ColorVector3D(color, r, r, -r) << ColorVector3D(color, r, -r, -r);
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+    drawPolygon(device, QList<ColorVector3D>() << points[3] << points[2] << points[1] << points[0]);
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+    drawPolygon(device, QList<ColorVector3D>() << points[2] << points[3] << points[7] << points[6]);
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+    drawPolygon(device, QList<ColorVector3D>() << points[6] << points[7] << points[4] << points[5]);
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+    drawPolygon(device, QList<ColorVector3D>() << points[5] << points[4] << points[0] << points[1]);
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+    drawPolygon(device, QList<ColorVector3D>() << points[1] << points[2] << points[6] << points[5]);
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+    drawPolygon(device, QList<ColorVector3D>() << points[4] << points[7] << points[3] << points[0]);
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+}
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+
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+void UGEEntityCube::setSize(float size)
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+{
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+    _size = size;
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+}
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+

+ 26
- 0
UGameEngine/entities/ugeentitycube.h View File

@@ -0,0 +1,26 @@
1
+#ifndef UGEENTITYCUBE_H
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+#define UGEENTITYCUBE_H
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+
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+#include "ugeentity.h"
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+
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+class UGEEntityCube : public UGEEntity
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+{
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+    Q_OBJECT
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+public:
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+    explicit UGEEntityCube(QObject *parent = 0);
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+
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+    float getSize() const;
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+
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+    virtual void draw(AbstractRenderDevice* device);
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+
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+signals:
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+
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+public slots:
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+    void setSize(float size);
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+
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+private:
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+    float _size;
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+
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+};
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+
26
+#endif // UGEENTITYCUBE_H

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