Browse Source

draw multiple objects

develop
Robin Thoni 7 years ago
parent
commit
71fd696c54
2 changed files with 17 additions and 11 deletions
  1. 16
    10
      TheGame/renderwidget.cpp
  2. 1
    1
      TheGame/renderwidget.h

+ 16
- 10
TheGame/renderwidget.cpp View File

@@ -21,21 +21,25 @@ RenderWidget::RenderWidget(QWidget *parent) :
21 21
 
22 22
     _engine->addEntity(new UGEEntityAxes(_engine));
23 23
 
24
-    UGEEntityCube* cube = new UGEEntityCube(_engine);
25
-    cube->setTextureId("test");
26
-    cube->rotate(Vector3D(0.0, 45.0, 45.0));
27
-    cube->move(Vector3D(0, 1, 0));
28
-    cube->setScale(Vector3D(1.0, 2.0, 1.0));
29
-    cube->hide();
30
-    _engine->addEntity(cube);
24
+    for (int i = 0; i < 100; ++i) {
25
+        UGEEntityCube* cube = new UGEEntityCube(_engine);
26
+        cube->setTextureId("test");
27
+        cube->rotate(Vector3D(0.0, 45.0, 45.0));
28
+        cube->move(Vector3D(0, i, i));
29
+        cube->setScale(Vector3D(1.0, 2.0, 1.0));
30
+    //    cube->hide();
31
+        _engine->addEntity(cube);
32
+        _entities.append(cube);
33
+    }
31 34
 
32 35
     WaveFrontObj* wavefrontObj = new WaveFrontObj(this);
33 36
     wavefrontObj->openFile("/home/robin/Downloads/enterprise/obj/USSEnterprise.obj");
34 37
     UGEEntityWaveFrontObj* obj = new UGEEntityWaveFrontObj(wavefrontObj, this);
35 38
     _engine->addEntity(obj);
39
+    _entities.append(obj);
36 40
 //    obj->hide();
37
-    _entity = cube;
38
-//    animate();
41
+//    _entity = cube;
42
+    animate();
39 43
 }
40 44
 
41 45
 void RenderWidget::initializeGL()
@@ -141,7 +145,9 @@ void RenderWidget::rotate(float phi, float theta)
141 145
 void RenderWidget::animate()
142 146
 {
143 147
 //    _angle += 0.1;
144
-    _entity->rotate(Vector3D(0.0, 2.0, 2.0));
148
+    for (int i = 0; i < _entities.size(); ++i) {
149
+        _entities[i]->rotate(Vector3D(0.0, 2.0, 2.0));
150
+    }
145 151
     QTimer::singleShot(20, this, SLOT(animate()));
146 152
     update();
147 153
 }

+ 1
- 1
TheGame/renderwidget.h View File

@@ -48,7 +48,7 @@ private:
48 48
 
49 49
     Vector3D pos;
50 50
 
51
-    UGEEntity* _entity;
51
+    QList<UGEEntity*> _entities;
52 52
 };
53 53
 
54 54
 #endif // RENDERWIDGET_H

Loading…
Cancel
Save