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init; working gl scene

develop
Robin Thoni 7 years ago
commit
fe2fbe1039
9 changed files with 220 additions and 0 deletions
  1. 3
    0
      .gitignore
  2. 24
    0
      TheGame/TheGame.pro
  3. 11
    0
      TheGame/main.cpp
  4. 14
    0
      TheGame/mainwindow.cpp
  5. 22
    0
      TheGame/mainwindow.h
  6. 33
    0
      TheGame/mainwindow.ui
  7. 78
    0
      TheGame/renderwidget.cpp
  8. 31
    0
      TheGame/renderwidget.h
  9. 4
    0
      UGameEngine.pro

+ 3
- 0
.gitignore View File

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+*.pro.user
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+*.o
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+ui_*

+ 24
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TheGame/TheGame.pro View File

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+#-------------------------------------------------
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+#
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+# Project created by QtCreator 2016-08-31T15:17:33
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+#
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+#-------------------------------------------------
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+
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+QT       += core gui opengl
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+
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+greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
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+
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+TARGET = TheGame
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+TEMPLATE = app
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+
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+
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+SOURCES += main.cpp\
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+        mainwindow.cpp \
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+    renderwidget.cpp
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+
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+HEADERS  += mainwindow.h \
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+    renderwidget.h
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+
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+FORMS    += mainwindow.ui
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+
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+LIBS += -lGLU

+ 11
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TheGame/main.cpp View File

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+#include "mainwindow.h"
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+#include <QApplication>
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+
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+int main(int argc, char *argv[])
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+{
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+    QApplication a(argc, argv);
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+    MainWindow w;
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+    w.show();
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+
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+    return a.exec();
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+}

+ 14
- 0
TheGame/mainwindow.cpp View File

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+#include "mainwindow.h"
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+#include "ui_mainwindow.h"
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+
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+MainWindow::MainWindow(QWidget *parent) :
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+    QWidget(parent),
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+    ui(new Ui::MainWindow)
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+{
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+    ui->setupUi(this);
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+}
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+
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+MainWindow::~MainWindow()
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+{
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+    delete ui;
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+}

+ 22
- 0
TheGame/mainwindow.h View File

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+#ifndef MAINWINDOW_H
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+#define MAINWINDOW_H
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+
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+#include <QWidget>
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+
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+namespace Ui {
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+class MainWindow;
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+}
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+
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+class MainWindow : public QWidget
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+{
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+    Q_OBJECT
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+
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+public:
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+    explicit MainWindow(QWidget *parent = 0);
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+    ~MainWindow();
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+
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+private:
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+    Ui::MainWindow *ui;
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+};
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+
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+#endif // MAINWINDOW_H

+ 33
- 0
TheGame/mainwindow.ui View File

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+<?xml version="1.0" encoding="UTF-8"?>
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+<ui version="4.0">
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+ <class>MainWindow</class>
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+ <widget class="QWidget" name="MainWindow">
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+  <property name="geometry">
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+   <rect>
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+    <x>0</x>
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+    <y>0</y>
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+    <width>400</width>
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+    <height>300</height>
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+   </rect>
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+  </property>
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+  <property name="windowTitle">
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+   <string>MainWindow</string>
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+  </property>
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+  <layout class="QGridLayout" name="gridLayout">
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+   <item row="0" column="0">
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+    <widget class="RenderWidget" name="widget" native="true"/>
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+   </item>
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+  </layout>
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+ </widget>
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+ <layoutdefault spacing="6" margin="11"/>
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+ <customwidgets>
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+  <customwidget>
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+   <class>RenderWidget</class>
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+   <extends>QWidget</extends>
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+   <header>renderwidget.h</header>
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+   <container>1</container>
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+  </customwidget>
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+ </customwidgets>
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+ <resources/>
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+ <connections/>
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+</ui>

+ 78
- 0
TheGame/renderwidget.cpp View File

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+#include "renderwidget.h"
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+#include <GL/glu.h>
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+#include <QTimer>
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+#include <math.h>
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+
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+RenderWidget::RenderWidget(QWidget *parent) :
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+    QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
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+  , angle(0)
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+  , _fov(70)
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+{
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+}
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+
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+void RenderWidget::initializeGL()
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+{
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+    makeCurrent();
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+    qglClearColor(Qt::gray);
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+
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+    glEnable(GL_DEPTH_TEST);
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+    glEnable(GL_CULL_FACE);
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+    glShadeModel(GL_SMOOTH);
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+    glEnable(GL_MULTISAMPLE);
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+
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+    glMatrixMode(GL_PROJECTION);
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+    gluPerspective(_fov, width()/height(), 0.1, 100.0);
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+    glMatrixMode(GL_MODELVIEW);
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+    animate();
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+}
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+
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+void RenderWidget::paintGL()
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+{
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+    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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+    glLoadIdentity();
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+
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+    float rad = (float)angle / 180.0 * M_PI;
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+    float radius = 5.0f;
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+
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+    gluLookAt(radius * cos(rad), 5.0f, radius * sin(rad),
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+               0.0f, 0.0f, 0.0f,
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+               0.0f, 1.0f, 0.0f);
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+
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+    drawAxes();
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+}
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+
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+void RenderWidget::resizeGL(int width, int height)
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+{
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+    int side = qMin(width, height);
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+    glViewport((width - side) / 2, (height - side) / 2, side, side);
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+}
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+
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+void RenderWidget::animate()
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+{
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+    angle = (angle + 3) % 360;
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+    update();
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+    QTimer::singleShot(50, this, SLOT(animate()));
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+}
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+
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+void RenderWidget::drawAxes()
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+{
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+    glLineWidth(2.5);
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+
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+    glColor3f(1.0, 0.0, 0.0);
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+    glBegin(GL_LINES);
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+    glVertex3f(0.0, 0.0, 0.0);
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+    glVertex3f(1.0, 0.0, 0.0);
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+    glEnd();
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+
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+    glColor3f(0.0, 1.0, 0.0);
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+    glBegin(GL_LINES);
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+    glVertex3f(0.0, 0.0, 0.0);
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+    glVertex3f(0.0, 1.0, 0.0);
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+    glEnd();
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+
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+    glColor3f(0.0, 0.0, 1.0);
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+    glBegin(GL_LINES);
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+    glVertex3f(0.0, 0.0, 0.0);
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+    glVertex3f(0.0, 0.0, 1.0);
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+    glEnd();
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+}

+ 31
- 0
TheGame/renderwidget.h View File

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+#ifndef RENDERWIDGET_H
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+#define RENDERWIDGET_H
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+
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+#include <QGLWidget>
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+
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+class RenderWidget : public QGLWidget
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+{
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+    Q_OBJECT
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+public:
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+    explicit RenderWidget(QWidget *parent = 0);
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+
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+protected:
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+    void initializeGL();
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+    void paintGL();
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+    void resizeGL(int width, int height);
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+
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+signals:
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+
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+public slots:
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+    void animate();
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+
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+    void drawAxes();
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+
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+private:
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+    int angle;
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+
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+    float _fov;
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+
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+};
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+
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+#endif // RENDERWIDGET_H

+ 4
- 0
UGameEngine.pro View File

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+TEMPLATE = subdirs
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+
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+SUBDIRS += \
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+    TheGame

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