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- #ifndef ENTITIESUPDATETHREAD_H
- #define ENTITIESUPDATETHREAD_H
-
- #include <QThread>
- #include "ugameengine.h"
-
- class UGameEngine;
-
- class EntitiesUpdateThread : public QThread
- {
- Q_OBJECT
- public:
- explicit EntitiesUpdateThread(UGameEngine *parent = 0);
-
- void update(int begin, int end);
-
- protected:
- void run();
-
- signals:
-
- public slots:
-
- private:
- UGameEngine* _engine;
-
- int _begin;
-
- int _end;
-
- };
-
- #endif // ENTITIESUPDATETHREAD_H
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