#ifndef ENTITIESUPDATETHREAD_H #define ENTITIESUPDATETHREAD_H #include #include "ugameengine.h" class UGameEngine; class EntitiesUpdateThread : public QThread { Q_OBJECT public: explicit EntitiesUpdateThread(UGameEngine *parent = 0); void update(int begin, int end); protected: void run(); signals: public slots: private: UGameEngine* _engine; int _begin; int _end; }; #endif // ENTITIESUPDATETHREAD_H