[nvo] Remove the non-volatile options fragment list
Since its implementation several years ago, no driver has used a
fragment list containing more than a single fragment. Simplify the
NVO core and the drivers that use it by removing the whole concept of
the fragment list, and using a simple (address,length) pair instead.
Signed-off-by: Michael Brown <mcb30@ipxe.org>
Access to the gpxe.org and etherboot.org domains and associated
resources has been revoked by the registrant of the domain. Work
around this problem by renaming project from gPXE to iPXE, and
updating URLs to match.
Also update README, LOG and COPYRIGHTS to remove obsolete information.
Signed-off-by: Michael Brown <mcb30@ipxe.org>
This driver uses programmed I/O to access hardware registers. There is
a stray memory-mapped I/O read on a programmed I/O address. Perhaps
this is an artifact of porting the driver. Fix this by converting it to
programmed I/O.
Signed-off-by: Stefan Hajnoczi <stefanha@gmail.com>
Signed-off-by: Marty Connor <mdc@etherboot.org>
[netdevice] Separate out the concept of hardware and link-layer addresses
The hardware address is an intrinsic property of the hardware, while
the link-layer address can be changed at runtime. This separation is
exposed via APIs such as PXE and EFI, but is currently elided by gPXE.
Expose the hardware and link-layer addresses as separate properties
within a net device. Drivers should now fill in hw_addr, which will
be used to initialise ll_addr at the time of calling
register_netdev().
[i386] Change [u]int32_t to [unsigned] int, rather than [unsigned] long
This brings us in to line with Linux definitions, and also simplifies
adding x86_64 support since both platforms have 2-byte shorts, 4-byte
ints and 8-byte long longs.
Add ability for network devices to flag link up/down state to the
networking core.
Autobooting code will now wait for link-up before attempting DHCP.
IPoIB reflects the Infiniband link state as the network device link state
(which is not strictly correct; we also need a succesful IPoIB IPv4
broadcast group join), but is probably more informative.