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vector3d.cpp 1.1KB

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  1. #include "vector3d.h"
  2. #include <math.h>
  3. Vector3D::Vector3D(double x, double y, double z)
  4. : VectorXD<3>()
  5. {
  6. _scalars[0] = x;
  7. _scalars[1] = y;
  8. _scalars[2] = z;
  9. }
  10. Vector3D::Vector3D(const Vector3D &other)
  11. : VectorXD<3>(other)
  12. {
  13. }
  14. Vector3D::Vector3D(const VectorXD<3> &other)
  15. : VectorXD<3>(other)
  16. {
  17. }
  18. Vector3D::~Vector3D()
  19. {
  20. }
  21. double Vector3D::getX() const
  22. {
  23. return _scalars[0];
  24. }
  25. Vector3D& Vector3D::setX(double x)
  26. {
  27. _scalars[0] = x;
  28. return *this;
  29. }
  30. double Vector3D::getY() const
  31. {
  32. return _scalars[1];
  33. }
  34. Vector3D& Vector3D::setY(double y)
  35. {
  36. _scalars[1] = y;
  37. return *this;
  38. }
  39. double Vector3D::getZ() const
  40. {
  41. return _scalars[2];
  42. }
  43. Vector3D& Vector3D::setZ(double z)
  44. {
  45. _scalars[2] = z;
  46. return *this;
  47. }
  48. Vector3D &Vector3D::add(double x, double y, double z)
  49. {
  50. _scalars[0] += x;
  51. _scalars[1] += y;
  52. _scalars[2] += z;
  53. return *this;
  54. }
  55. Vector3D &Vector3D::sub(double x, double y, double z)
  56. {
  57. _scalars[0] -= x;
  58. _scalars[1] -= y;
  59. _scalars[2] -= z;
  60. return *this;
  61. }
  62. double Vector3D::dotProduct(double x, double y, double z) const
  63. {
  64. return dotProduct(Vector3D(x, y, z));
  65. }