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- #include "vector3d.h"
- #include <math.h>
-
- Vector3D::Vector3D(double x, double y, double z)
- : VectorXD<3>()
- {
- _scalars[0] = x;
- _scalars[1] = y;
- _scalars[2] = z;
- }
-
- Vector3D::Vector3D(const Vector3D &other)
- : VectorXD<3>(other)
- {
- }
-
- Vector3D::Vector3D(const VectorXD<3> &other)
- : VectorXD<3>(other)
- {
- }
-
- Vector3D::~Vector3D()
- {
- }
-
- double Vector3D::getX() const
- {
- return _scalars[0];
- }
-
- Vector3D& Vector3D::setX(double x)
- {
- _scalars[0] = x;
- return *this;
- }
- double Vector3D::getY() const
- {
- return _scalars[1];
- }
-
- Vector3D& Vector3D::setY(double y)
- {
- _scalars[1] = y;
- return *this;
- }
- double Vector3D::getZ() const
- {
- return _scalars[2];
- }
-
- Vector3D& Vector3D::setZ(double z)
- {
- _scalars[2] = z;
- return *this;
- }
-
- Vector3D &Vector3D::add(double x, double y, double z)
- {
- _scalars[0] += x;
- _scalars[1] += y;
- _scalars[2] += z;
- return *this;
- }
-
- Vector3D &Vector3D::sub(double x, double y, double z)
- {
- _scalars[0] -= x;
- _scalars[1] -= y;
- _scalars[2] -= z;
- return *this;
- }
-
- double Vector3D::dotProduct(double x, double y, double z) const
- {
- return dotProduct(Vector3D(x, y, z));
- }
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