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Robin Thoni 822cd2f7ee ground base; added textures; random rotation/textures on cube add hace 7 años
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abstractrenderdevice.cpp ground base; added textures; random rotation/textures on cube add hace 7 años
abstractrenderdevice.h getVectorNearestIntesection hace 7 años
entitiesupdatethread.cpp optimized draw: time/2; multithread entities update hace 7 años
entitiesupdatethread.h optimized draw: time/2; multithread entities update hace 7 años
ugameengine.cpp auto add/remove entities; add/remove cubes by click hace 7 años
ugameengine.h auto add/remove entities; add/remove cubes by click hace 7 años