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matrix and vector; tests

develop
Robin Thoni 7 years ago
parent
commit
27941fb890

+ 1
- 0
TheGame/TheGame.pro View File

11
 TARGET = TheGame
11
 TARGET = TheGame
12
 TEMPLATE = app
12
 TEMPLATE = app
13
 
13
 
14
+CONFIG += c++11
14
 
15
 
15
 SOURCES += main.cpp\
16
 SOURCES += main.cpp\
16
         mainwindow.cpp \
17
         mainwindow.cpp \

+ 2
- 0
UGameEngine/UGameEngine.pro View File

9
 TARGET = UGameEngine
9
 TARGET = UGameEngine
10
 TEMPLATE = lib
10
 TEMPLATE = lib
11
 
11
 
12
+CONFIG += c++11
13
+
12
 DEFINES += UGAMEENGINE_LIBRARY
14
 DEFINES += UGAMEENGINE_LIBRARY
13
 
15
 
14
 SOURCES += engine/ugameengine.cpp \
16
 SOURCES += engine/ugameengine.cpp \

+ 35
- 2
UGameEngine/utils/matrixmxn.h View File

20
 
20
 
21
     bool equal(const T& other) const;
21
     bool equal(const T& other) const;
22
 
22
 
23
+    T& fill(double k);
24
+    T& fill(double scalars[M][N]);
25
+
23
     T& add(double k);
26
     T& add(double k);
24
     T& add(double scalars[M][N]);
27
     T& add(double scalars[M][N]);
25
     T& add(const T& other);
28
     T& add(const T& other);
29
     T& sub(const T& other);
32
     T& sub(const T& other);
30
 
33
 
31
     T& mult(double k);
34
     T& mult(double k);
32
-    uge_gm_tmpl_p MatrixMxN<M, P> mult(double scalars[N][P]);
33
-    uge_gm_tmpl_p MatrixMxN<M, P> mult(const MatrixMxN<N, P>& other);
35
+    T& mult(double scalars[M][N]);
36
+    T& mult(const T& other);
37
+    uge_gm_tmpl_p MatrixMxN<M, P> multMatrix(double scalars[N][P]);
38
+    uge_gm_tmpl_p MatrixMxN<M, P> multMatrix(const MatrixMxN<N, P>& other);
34
 
39
 
35
     T& div(double k);
40
     T& div(double k);
36
     T& div(double scalars[M][N]);
41
     T& div(double scalars[M][N]);
37
     T& div(const T& other);
42
     T& div(const T& other);
38
 
43
 
44
+    T operator+() const;
45
+    T operator+(const double& k) const;
46
+    T& operator+=(const double& k);
47
+    T operator+(const T& other) const;
48
+    T& operator+=(const T& other);
49
+
50
+    T operator-() const;
51
+    T operator-(const double& k) const;
52
+    T& operator-=(const double& k);
53
+    T operator-(const T& other) const;
54
+    T& operator-=(const T& other);
55
+
56
+    T operator*(const double& k) const;
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+    T& operator*=(const double& k);
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+    T operator*(const T& other) const;
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+    T& operator*=(const T& other);
60
+
61
+    T operator/(const double& k) const;
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+    T& operator/=(const double& k);
63
+    T operator/(const T& other) const;
64
+    T& operator/=(const T& other);
65
+
66
+    bool operator==(const T& other) const;
67
+    bool operator!=(const T& other) const;
68
+
69
+    bool operator!() const;
70
+    operator bool() const;
71
+
39
 protected:
72
 protected:
40
     double _scalars[M][N];
73
     double _scalars[M][N];
41
 
74
 

+ 168
- 24
UGameEngine/utils/matrixmxn.hxx View File

3
 
3
 
4
 uge_gm_tmpl_mn MatrixMxN<M, N>::MatrixMxN()
4
 uge_gm_tmpl_mn MatrixMxN<M, N>::MatrixMxN()
5
 {
5
 {
6
-    for (int i = 0; i < M; ++i) {
7
-        for (int j = 0; j < N; ++j) {
8
-            _scalars[i][j] = 0;
9
-        }
10
-    }
6
+    this->fill(0.0);
11
 }
7
 }
12
 
8
 
13
 uge_gm_tmpl_mn MatrixMxN<M, N>::MatrixMxN(double k)
9
 uge_gm_tmpl_mn MatrixMxN<M, N>::MatrixMxN(double k)
14
 {
10
 {
15
-    for (int i = 0; i < M; ++i) {
16
-        for (int j = 0; j < N; ++j) {
17
-            _scalars[i][j] = k;
18
-        }
19
-    }
11
+    this->fill(k);
20
 }
12
 }
21
 
13
 
22
 uge_gm_tmpl_mn MatrixMxN<M, N>::MatrixMxN(double scalars[M][N])
14
 uge_gm_tmpl_mn MatrixMxN<M, N>::MatrixMxN(double scalars[M][N])
23
 {
15
 {
24
-    for (int i = 0; i < M; ++i) {
25
-        for (int j = 0; j < N; ++j) {
26
-            _scalars[i][j] = scalars[i][j];
27
-        }
28
-    }
16
+    this->fill(scalars);
29
 }
17
 }
30
 
18
 
31
 uge_gm_tmpl_mn MatrixMxN<M, N>::~MatrixMxN()
19
 uge_gm_tmpl_mn MatrixMxN<M, N>::~MatrixMxN()
47
     return _scalars[i][j];
35
     return _scalars[i][j];
48
 }
36
 }
49
 
37
 
50
-uge_gm_tmpl_mnt T *GenericMatrix<M, N, T>::getThis() const
51
-{
52
-    return (T*)this;
53
-}
54
-
55
 uge_gm_tmpl_mnt bool GenericMatrix<M, N, T>::isNull() const
38
 uge_gm_tmpl_mnt bool GenericMatrix<M, N, T>::isNull() const
56
 {
39
 {
57
     return equal(T());
40
     return equal(T());
69
     return true;
52
     return true;
70
 }
53
 }
71
 
54
 
55
+uge_gm_tmpl_mnt T &GenericMatrix<M, N, T>::fill(double k)
56
+{
57
+    for (int i = 0; i < M; ++i) {
58
+        for (int j = 0; j < N; ++j) {
59
+            _scalars[i][j] = k;
60
+        }
61
+    }
62
+    return *getThis();
63
+}
64
+
65
+uge_gm_tmpl_mnt T &GenericMatrix<M, N, T>::fill(double scalars[M][N])
66
+{
67
+    for (int i = 0; i < M; ++i) {
68
+        for (int j = 0; j < N; ++j) {
69
+            _scalars[i][j] = scalars[i][j];
70
+        }
71
+    }
72
+    return *getThis();
73
+}
74
+
72
 uge_gm_tmpl_mnt T &GenericMatrix<M, N, T>::add(double k)
75
 uge_gm_tmpl_mnt T &GenericMatrix<M, N, T>::add(double k)
73
 {
76
 {
74
     return add(T(k));
77
     return add(T(k));
119
     return *getThis();
122
     return *getThis();
120
 }
123
 }
121
 
124
 
122
-uge_gm_tmpl_mnt uge_gm_tmpl_p MatrixMxN<M, P> GenericMatrix<M, N, T>::mult(double scalars[N][P])
125
+uge_gm_tmpl_mnt T &GenericMatrix<M, N, T>::mult(double scalars[M][N])
126
+{
127
+    return mult(T(scalars));
128
+}
129
+
130
+uge_gm_tmpl_mnt T &GenericMatrix<M, N, T>::mult(const T &other)
123
 {
131
 {
124
-    return mult(MatrixMxN<N, P>(scalars));
132
+    for (int i = 0; i < M; ++i) {
133
+        for (int j = 0; j < N; ++j) {
134
+            _scalars[i][j] *= other._scalars[i][j];
135
+        }
136
+    }
137
+    return *getThis();
125
 }
138
 }
126
 
139
 
127
-uge_gm_tmpl_mnt uge_gm_tmpl_p MatrixMxN<M, P> GenericMatrix<M, N, T>::mult(const MatrixMxN<N, P>& other)
140
+uge_gm_tmpl_mnt uge_gm_tmpl_p
141
+MatrixMxN<M, P> GenericMatrix<M, N, T>::multMatrix(double scalars[N][P])
128
 {
142
 {
129
-    MatrixMxN<N, P> m;
143
+    return multMatrix(MatrixMxN<N, P>(scalars));
144
+}
145
+
146
+uge_gm_tmpl_mnt uge_gm_tmpl_p
147
+MatrixMxN<M, P> GenericMatrix<M, N, T>::multMatrix(const MatrixMxN<N, P>& other)
148
+{
149
+    MatrixMxN<M, P> m;
150
+    for (int i = 0; i < M; ++i) {
151
+        for (int j = 0; j < P; ++j) {
152
+            double t = 0;
153
+            for (int k = 0; k < N; ++k) {
154
+                t += _scalars[i][k] * other._scalars[k][j];
155
+            }
156
+            m._scalars[i][j] = t;
157
+        }
158
+    }
130
     return m;
159
     return m;
131
 }
160
 }
132
 
161
 
149
     }
178
     }
150
     return *getThis();
179
     return *getThis();
151
 }
180
 }
181
+
182
+uge_gm_tmpl_mnt T GenericMatrix<M, N, T>::operator+() const
183
+{
184
+    return *getThis();
185
+}
186
+
187
+uge_gm_tmpl_mnt T GenericMatrix<M, N, T>::operator+(const double &k) const
188
+{
189
+    return T(*getThis()).add(k);
190
+}
191
+
192
+uge_gm_tmpl_mnt T &GenericMatrix<M, N, T>::operator+=(const double &k)
193
+{
194
+    return add(k);
195
+}
196
+
197
+uge_gm_tmpl_mnt T GenericMatrix<M, N, T>::operator+(const T &other) const
198
+{
199
+    return T(*getThis()).add(other);
200
+}
201
+
202
+uge_gm_tmpl_mnt T &GenericMatrix<M, N, T>::operator+=(const T &other)
203
+{
204
+    return add(other);
205
+}
206
+
207
+uge_gm_tmpl_mnt T GenericMatrix<M, N, T>::operator-() const
208
+{
209
+    return T() - (*getThis());
210
+}
211
+
212
+uge_gm_tmpl_mnt T GenericMatrix<M, N, T>::operator-(const double &k) const
213
+{
214
+    return T(*getThis()).sub(k);
215
+}
216
+
217
+uge_gm_tmpl_mnt T &GenericMatrix<M, N, T>::operator-=(const double &k)
218
+{
219
+    return sub(k);
220
+}
221
+
222
+uge_gm_tmpl_mnt T GenericMatrix<M, N, T>::operator-(const T &other) const
223
+{
224
+    return T(*getThis()).sub(other);
225
+}
226
+
227
+uge_gm_tmpl_mnt T &GenericMatrix<M, N, T>::operator-=(const T &other)
228
+{
229
+    return sub(other);
230
+}
231
+
232
+uge_gm_tmpl_mnt T GenericMatrix<M, N, T>::operator*(const double &k) const
233
+{
234
+    return T(*getThis()).mult(k);
235
+}
236
+
237
+uge_gm_tmpl_mnt T &GenericMatrix<M, N, T>::operator*=(const double &k)
238
+{
239
+    return mult(k);
240
+}
241
+
242
+uge_gm_tmpl_mnt T GenericMatrix<M, N, T>::operator*(const T &other) const
243
+{
244
+    return T(*getThis()).mult(other);
245
+}
246
+
247
+uge_gm_tmpl_mnt T &GenericMatrix<M, N, T>::operator*=(const T &other)
248
+{
249
+    return mult(other);
250
+}
251
+
252
+uge_gm_tmpl_mnt T GenericMatrix<M, N, T>::operator/(const double &k) const
253
+{
254
+    return T(*getThis()).div(k);
255
+}
256
+
257
+uge_gm_tmpl_mnt T &GenericMatrix<M, N, T>::operator/=(const double &k)
258
+{
259
+    return div(k);
260
+}
261
+
262
+uge_gm_tmpl_mnt T GenericMatrix<M, N, T>::operator/(const T &other) const
263
+{
264
+    return T(*getThis()).div(other);
265
+}
266
+
267
+uge_gm_tmpl_mnt T &GenericMatrix<M, N, T>::operator/=(const T &other)
268
+{
269
+    return div(other);
270
+}
271
+
272
+uge_gm_tmpl_mnt bool GenericMatrix<M, N, T>::operator==(const T &other) const
273
+{
274
+    return equal(other);
275
+}
276
+
277
+uge_gm_tmpl_mnt bool GenericMatrix<M, N, T>::operator!=(const T &other) const
278
+{
279
+    return !equal(other);
280
+}
281
+
282
+uge_gm_tmpl_mnt bool GenericMatrix<M, N, T>::operator!() const
283
+{
284
+    return isNull();
285
+}
286
+
287
+uge_gm_tmpl_mnt GenericMatrix<M, N, T>::operator bool() const
288
+{
289
+    return !isNull();
290
+}
291
+
292
+uge_gm_tmpl_mnt T *GenericMatrix<M, N, T>::getThis() const
293
+{
294
+    return (T*)this;
295
+}

+ 17
- 17
UGameEngine/utils/vector2d.cpp View File

1
 #include "vector2d.h"
1
 #include "vector2d.h"
2
 
2
 
3
-VectorXD<2>::VectorXD()
3
+Vector2D::MatrixMxN()
4
 {
4
 {
5
-    _scalars[0] = 0.0;
6
-    _scalars[1] = 0.0;
5
+    _scalars[0][0] = 0.0;
6
+    _scalars[1][0] = 0.0;
7
 }
7
 }
8
 
8
 
9
-VectorXD<2>::VectorXD(const double scalars[2])
9
+Vector2D::MatrixMxN(const double scalars[2])
10
 {
10
 {
11
-    _scalars[0] = scalars[0];
12
-    _scalars[1] = scalars[1];
11
+    _scalars[0][0] = scalars[0];
12
+    _scalars[1][0] = scalars[1];
13
 }
13
 }
14
 
14
 
15
-Vector2D::VectorXD(double x, double y)
15
+Vector2D::MatrixMxN(double x, double y)
16
 {
16
 {
17
-    _scalars[0] = x;
18
-    _scalars[1] = y;
17
+    _scalars[0][0] = x;
18
+    _scalars[1][0] = y;
19
 }
19
 }
20
 
20
 
21
-Vector2D::VectorXD(const VectorXD<2> &other)
21
+Vector2D::MatrixMxN(const Vector2D &other)
22
 {
22
 {
23
-    _scalars[0] = other._scalars[0];
24
-    _scalars[1] = other._scalars[1];
23
+    _scalars[0][0] = other._scalars[0][0];
24
+    _scalars[1][0] = other._scalars[1][0];
25
 }
25
 }
26
 
26
 
27
-Vector2D::~VectorXD()
27
+Vector2D::~MatrixMxN()
28
 {
28
 {
29
 }
29
 }
30
 
30
 
31
 double Vector2D::getX() const
31
 double Vector2D::getX() const
32
 {
32
 {
33
-    return _scalars[0];
33
+    return _scalars[0][0];
34
 }
34
 }
35
 
35
 
36
 Vector2D& Vector2D::setX(double x)
36
 Vector2D& Vector2D::setX(double x)
37
 {
37
 {
38
-    _scalars[0] = x;
38
+    _scalars[0][0] = x;
39
     return *this;
39
     return *this;
40
 }
40
 }
41
 double Vector2D::getY() const
41
 double Vector2D::getY() const
42
 {
42
 {
43
-    return _scalars[1];
43
+    return _scalars[1][0];
44
 }
44
 }
45
 
45
 
46
 Vector2D& Vector2D::setY(double y)
46
 Vector2D& Vector2D::setY(double y)
47
 {
47
 {
48
-    _scalars[1] = y;
48
+    _scalars[1][0] = y;
49
     return *this;
49
     return *this;
50
 }
50
 }
51
 
51
 

+ 10
- 10
UGameEngine/utils/vector2d.h View File

3
 
3
 
4
 #include "vectorxd.h"
4
 #include "vectorxd.h"
5
 
5
 
6
-typedef VectorXD<2> Vector2D;
6
+typedef MatrixMxN<2, 1> Vector2D;
7
 
7
 
8
-template<> class VectorXD<2> : public GenericVector<2, VectorXD<2> >
8
+template<> class MatrixMxN<2, 1> : public GenericVector<2, Vector2D>
9
 {
9
 {
10
 public:
10
 public:
11
-    VectorXD<2>();
12
-    VectorXD<2>(const double scalars[2]);
13
-    VectorXD<2>(double x, double y);
14
-    VectorXD<2>(const VectorXD<2>& other);
15
-    virtual ~VectorXD<2>();
11
+    MatrixMxN<2, 1>();
12
+    MatrixMxN<2, 1>(const double scalars[2]);
13
+    MatrixMxN<2, 1>(double x, double y);
14
+    MatrixMxN<2, 1>(const Vector2D& other);
15
+    virtual ~MatrixMxN<2, 1>();
16
 
16
 
17
     double getX() const;
17
     double getX() const;
18
     Vector2D& setX(double x);
18
     Vector2D& setX(double x);
20
     double getY() const;
20
     double getY() const;
21
     Vector2D& setY(double y);
21
     Vector2D& setY(double y);
22
 
22
 
23
-    using GenericVector<2, VectorXD<2> >::add;
23
+    using GenericVector<2, Vector2D>::add;
24
     Vector2D& add(double x, double y);
24
     Vector2D& add(double x, double y);
25
 
25
 
26
-    using GenericVector<2, VectorXD<2> >::sub;
26
+    using GenericVector<2, Vector2D>::sub;
27
     Vector2D& sub(double x, double y);
27
     Vector2D& sub(double x, double y);
28
 
28
 
29
-    using GenericVector<2, VectorXD<2> >::dotProduct;
29
+    using GenericVector<2, Vector2D>::dotProduct;
30
     double dotProduct(double x, double y) const;
30
     double dotProduct(double x, double y) const;
31
 };
31
 };
32
 
32
 

+ 32
- 29
UGameEngine/utils/vector3d.cpp View File

1
 #include "vector3d.h"
1
 #include "vector3d.h"
2
 #include <math.h>
2
 #include <math.h>
3
 
3
 
4
-Vector3D::VectorXD()
4
+Vector3D::MatrixMxN()
5
 {
5
 {
6
-    _scalars[0] = 0.0;
7
-    _scalars[1] = 0.0;
8
-    _scalars[2] = 0.0;
6
+    this->fill(0.0);
9
 }
7
 }
10
 
8
 
11
-Vector3D::VectorXD(const double scalars[3])
9
+Vector3D::MatrixMxN(double k)
12
 {
10
 {
13
-    _scalars[0] = scalars[0];
14
-    _scalars[1] = scalars[1];
15
-    _scalars[2] = scalars[2];
11
+    this->fill(k);
16
 }
12
 }
17
 
13
 
18
-Vector3D::VectorXD(double x, double y, double z)
14
+Vector3D::MatrixMxN(const double scalars[3])
19
 {
15
 {
20
-    _scalars[0] = x;
21
-    _scalars[1] = y;
22
-    _scalars[2] = z;
16
+    _scalars[0][0] = scalars[0];
17
+    _scalars[1][0] = scalars[1];
18
+    _scalars[2][0] = scalars[2];
23
 }
19
 }
24
 
20
 
25
-Vector3D::VectorXD(const Vector3D &other)
21
+Vector3D::MatrixMxN(double x, double y, double z)
26
 {
22
 {
27
-    _scalars[0] = other._scalars[0];
28
-    _scalars[1] = other._scalars[1];
29
-    _scalars[2] = other._scalars[2];
23
+    _scalars[0][0] = x;
24
+    _scalars[1][0] = y;
25
+    _scalars[2][0] = z;
30
 }
26
 }
31
 
27
 
32
-Vector3D::~VectorXD()
28
+Vector3D::MatrixMxN(const Vector3D &other)
29
+{
30
+    _scalars[0][0] = other._scalars[0][0];
31
+    _scalars[1][0] = other._scalars[1][0];
32
+    _scalars[2][0] = other._scalars[2][0];
33
+}
34
+
35
+Vector3D::~MatrixMxN()
33
 {
36
 {
34
 }
37
 }
35
 
38
 
36
 double Vector3D::getX() const
39
 double Vector3D::getX() const
37
 {
40
 {
38
-    return _scalars[0];
41
+    return _scalars[0][0];
39
 }
42
 }
40
 
43
 
41
 Vector3D& Vector3D::setX(double x)
44
 Vector3D& Vector3D::setX(double x)
42
 {
45
 {
43
-    _scalars[0] = x;
46
+    _scalars[0][0] = x;
44
     return *this;
47
     return *this;
45
 }
48
 }
46
 double Vector3D::getY() const
49
 double Vector3D::getY() const
47
 {
50
 {
48
-    return _scalars[1];
51
+    return _scalars[1][0];
49
 }
52
 }
50
 
53
 
51
 Vector3D& Vector3D::setY(double y)
54
 Vector3D& Vector3D::setY(double y)
52
 {
55
 {
53
-    _scalars[1] = y;
56
+    _scalars[1][0] = y;
54
     return *this;
57
     return *this;
55
 }
58
 }
56
 double Vector3D::getZ() const
59
 double Vector3D::getZ() const
57
 {
60
 {
58
-    return _scalars[2];
61
+    return _scalars[2][0];
59
 }
62
 }
60
 
63
 
61
 Vector3D& Vector3D::setZ(double z)
64
 Vector3D& Vector3D::setZ(double z)
62
 {
65
 {
63
-    _scalars[2] = z;
66
+    _scalars[2][0] = z;
64
     return *this;
67
     return *this;
65
 }
68
 }
66
 
69
 
67
 Vector3D &Vector3D::add(double x, double y, double z)
70
 Vector3D &Vector3D::add(double x, double y, double z)
68
 {
71
 {
69
-    _scalars[0] += x;
70
-    _scalars[1] += y;
71
-    _scalars[2] += z;
72
+    _scalars[0][0] += x;
73
+    _scalars[1][0] += y;
74
+    _scalars[2][0] += z;
72
     return *this;
75
     return *this;
73
 }
76
 }
74
 
77
 
75
 Vector3D &Vector3D::sub(double x, double y, double z)
78
 Vector3D &Vector3D::sub(double x, double y, double z)
76
 {
79
 {
77
-    _scalars[0] -= x;
78
-    _scalars[1] -= y;
79
-    _scalars[2] -= z;
80
+    _scalars[0][0] -= x;
81
+    _scalars[1][0] -= y;
82
+    _scalars[2][0] -= z;
80
     return *this;
83
     return *this;
81
 }
84
 }
82
 
85
 

+ 11
- 10
UGameEngine/utils/vector3d.h View File

3
 
3
 
4
 #include "vectorxd.h"
4
 #include "vectorxd.h"
5
 
5
 
6
-typedef VectorXD<3> Vector3D;
6
+typedef MatrixMxN<3, 1> Vector3D;
7
 
7
 
8
-template<> class VectorXD<3>: public GenericVector<3, VectorXD<3> >
8
+template<> class MatrixMxN<3, 1>: public GenericVector<3, Vector3D>
9
 {
9
 {
10
 public:
10
 public:
11
-    VectorXD<3>();
12
-    VectorXD<3>(const double scalars[3]);
13
-    VectorXD<3>(double x, double y, double z);
14
-    VectorXD<3>(const Vector3D& other);
15
-    virtual ~VectorXD<3>();
11
+    MatrixMxN<3, 1>();
12
+    MatrixMxN<3, 1>(double k);
13
+    MatrixMxN<3, 1>(const double scalars[3]);
14
+    MatrixMxN<3, 1>(double x, double y, double z);
15
+    MatrixMxN<3, 1>(const Vector3D& other);
16
+    virtual ~MatrixMxN<3, 1>();
16
 
17
 
17
     double getX() const;
18
     double getX() const;
18
     Vector3D& setX(double x);
19
     Vector3D& setX(double x);
23
     double getZ() const;
24
     double getZ() const;
24
     Vector3D& setZ(double z);
25
     Vector3D& setZ(double z);
25
 
26
 
26
-    using GenericVector<3, VectorXD<3> >::add;
27
+    using GenericVector<3, Vector3D>::add;
27
     Vector3D& add(double x, double y, double z);
28
     Vector3D& add(double x, double y, double z);
28
 
29
 
29
-    using GenericVector<3, VectorXD<3> >::sub;
30
+    using GenericVector<3, Vector3D>::sub;
30
     Vector3D& sub(double x, double y, double z);
31
     Vector3D& sub(double x, double y, double z);
31
 
32
 
32
-    using GenericVector<3, VectorXD<3> >::dotProduct;
33
+    using GenericVector<3, Vector3D>::dotProduct;
33
     double dotProduct(double x, double y, double z) const;
34
     double dotProduct(double x, double y, double z) const;
34
 };
35
 };
35
 
36
 

+ 20
- 54
UGameEngine/utils/vectorxd.h View File

2
 #define VECTORXD_H
2
 #define VECTORXD_H
3
 
3
 
4
 #include <QDebug>
4
 #include <QDebug>
5
+#include "matrixmxn.h"
5
 
6
 
6
 #define tmplx template<unsigned X>
7
 #define tmplx template<unsigned X>
7
 #define tmpl template<unsigned X, class T>
8
 #define tmpl template<unsigned X, class T>
8
 
9
 
9
-tmpl class GenericVector
10
+tmpl class GenericVector: public GenericMatrix<X, 1, T >
10
 {
11
 {
11
 public:
12
 public:
12
 
13
 
14
+    using GenericMatrix<X, 1, T >::setScalar;
13
     T& setScalar(unsigned i, double value);
15
     T& setScalar(unsigned i, double value);
16
+    using GenericMatrix<X, 1, T >::getScalar;
14
     double getScalar(unsigned i) const;
17
     double getScalar(unsigned i) const;
15
 
18
 
16
-    bool isNull() const;
17
-
18
-    bool equal(const T& other) const;
19
-
20
-    T& add(double k);
21
-    T& add(double scalars[X]);
22
-    T& add(const T& other);
23
-
24
-    T& sub(double k);
25
-    T& sub(double scalars[X]);
26
-    T& sub(const T& other);
27
-
28
-    T& mult(double k);
29
-    T& mult(double scalars[X]);
30
-    T& mult(const T& other);
31
-
32
-    T& div(double k);
33
-    T& div(double scalars[X]);
34
-    T& div(const T& other);
35
-
36
     double dotProduct(const T& other) const;
19
     double dotProduct(const T& other) const;
37
 
20
 
38
     T& crossProduct(const T& other);
21
     T& crossProduct(const T& other);
40
 
23
 
41
     double norm() const;
24
     double norm() const;
42
 
25
 
43
-    T operator+() const;
44
-    T operator+(const double& k) const;
45
-    T& operator+=(const double& k);
46
-    T operator+(const T& other) const;
47
-    T& operator+=(const T& other);
48
-
49
-    T operator-() const;
50
-    T operator-(const double& k) const;
51
-    T& operator-=(const double& k);
52
-    T operator-(const T& other) const;
53
-    T& operator-=(const T& other);
54
-
55
-    T operator*(const double& k) const;
56
-    T& operator*=(const double& k);
57
-    T operator*(const T& other) const;
58
-    T& operator*=(const T& other);
59
-
60
-    T operator/(const double& k) const;
61
-    T& operator/=(const double& k);
62
-
63
-    bool operator==(const T& other) const;
64
-    bool operator!=(const T& other) const;
65
-
66
     double operator[](unsigned i) const;
26
     double operator[](unsigned i) const;
67
 
27
 
68
-    bool operator!() const;
69
-    operator bool() const;
70
-
71
 protected:
28
 protected:
72
-    double _scalars[X];
29
+    using GenericMatrix<X, 1, T >::_scalars;
73
 
30
 
74
 private:
31
 private:
75
     T* getThis() const;
32
     T* getThis() const;
76
 };
33
 };
77
 
34
 
78
-tmplx class VectorXD: public GenericVector<X, VectorXD<X> >
35
+tmplx using VectorXD = MatrixMxN<X, 1>;
36
+
37
+tmplx class MatrixMxN<X, 1>: public GenericVector<X, VectorXD<X>>
79
 {
38
 {
80
 public:
39
 public:
81
-    VectorXD();
82
-    VectorXD(const double scalars[X]);
83
-    VectorXD(const VectorXD<X>& other);
40
+    MatrixMxN();
41
+    MatrixMxN(double k);
42
+    MatrixMxN(const double scalars[X]);
43
+    MatrixMxN(const VectorXD<X>& other);
84
 
44
 
85
 protected:
45
 protected:
86
-    using GenericVector<X, VectorXD<X> >::_scalars;
46
+    using GenericMatrix<X, 1, VectorXD<X>>::_scalars;
87
 };
47
 };
88
 
48
 
89
-tmplx QDebug operator<<(QDebug dbg, const VectorXD<X>& v);
49
+//tmplx QDebug operator<<(QDebug dbg, const VectorXD<X>& v);
90
 
50
 
91
 #include "vectorxd.hxx"
51
 #include "vectorxd.hxx"
92
 
52
 
93
 #endif // VECTORXD_H
53
 #endif // VECTORXD_H
54
+
55
+
56
+
57
+
58
+
59
+

+ 21
- 229
UGameEngine/utils/vectorxd.hxx View File

3
 #define tmplx template<unsigned X>
3
 #define tmplx template<unsigned X>
4
 #define tmpl template<unsigned X, class T>
4
 #define tmpl template<unsigned X, class T>
5
 
5
 
6
-tmplx VectorXD<X>::VectorXD()
6
+tmplx VectorXD<X>::MatrixMxN()
7
 {
7
 {
8
-    for (unsigned i = 0; i < X; ++i) {
9
-        _scalars[i] = 0;
10
-    }
11
-}
12
-
13
-tmplx VectorXD<X>::VectorXD(const double scalars[X])
14
-{
15
-    for (unsigned i = 0; i < X; ++i) {
16
-        _scalars[i] = scalars[i];
17
-    }
18
-}
19
-
20
-tmplx VectorXD<X>::VectorXD(const VectorXD<X>& other)
21
-{
22
-    for (unsigned i = 0; i < X; ++i) {
23
-        _scalars[i] = other._scalars[i];
24
-    }
25
-}
26
-
27
-tmpl T& GenericVector<X, T>::setScalar(unsigned i, double value)
28
-{
29
-    _scalars[i] = value;
30
-    return *getThis();
31
-}
32
-
33
-tmpl double GenericVector<X, T>::getScalar(unsigned i) const
34
-{
35
-    return _scalars[i];
36
-}
37
-
38
-tmpl bool GenericVector<X, T>::isNull() const
39
-{
40
-    return equal(T());
41
-}
42
-
43
-tmpl bool GenericVector<X, T>::equal(const T &other) const
44
-{
45
-    for (unsigned i = 0; i < X; ++i) {
46
-        if (_scalars[i] != other._scalars[i]) {
47
-            return false;
48
-        }
49
-    }
50
-    return true;
51
-}
52
-
53
-tmpl T &GenericVector<X, T>::add(double k)
54
-{
55
-    double scalars[X];
56
-    for (unsigned i = 0; i < X; ++i) {
57
-        scalars[i] = k;
58
-    }
59
-    return add(T(scalars));
60
-}
61
-
62
-tmpl T &GenericVector<X, T>::add(double scalars[X])
63
-{
64
-    return add(T(scalars));
65
-}
66
-
67
-tmpl T& GenericVector<X, T>::add(const  T &other)
68
-{
69
-    for (unsigned i = 0; i < X; ++i) {
70
-        _scalars[i] += other._scalars[i];
71
-    }
72
-    return *getThis();
73
-}
74
-
75
-tmpl T &GenericVector<X, T>::sub(double k)
76
-{
77
-    double scalars[X];
78
-    for (unsigned i = 0; i < X; ++i) {
79
-        scalars[i] = k;
80
-    }
81
-    return sub(T(scalars));
82
-}
83
-
84
-tmpl T &GenericVector<X, T>::sub(double scalars[X])
85
-{
86
-    return sub(T(scalars));
87
-}
88
-
89
-tmpl T& GenericVector<X, T>::sub(const T &other)
90
-{
91
-    for (unsigned i = 0; i < X; ++i) {
92
-        _scalars[i] -= other._scalars[i];
93
-    }
94
-    return *getThis();
8
+    this->fill(0);
95
 }
9
 }
96
 
10
 
97
-tmpl T &GenericVector<X, T>::mult(double k)
11
+tmplx VectorXD<X>::MatrixMxN(double k)
98
 {
12
 {
99
-    for (unsigned i = 0; i < X; ++i) {
100
-        _scalars[i] *= k;
101
-    }
102
-    return *getThis();
13
+    this->fill(k);
103
 }
14
 }
104
 
15
 
105
-tmpl T &GenericVector<X, T>::mult(double scalars[X])
16
+tmplx VectorXD<X>::MatrixMxN(const double scalars[X])
106
 {
17
 {
107
-    return mult(T(scalars));
18
+    this->fill(scalars);
108
 }
19
 }
109
 
20
 
110
-tmpl T &GenericVector<X, T>::mult(const T &other)
21
+tmplx VectorXD<X>::MatrixMxN(const VectorXD<X>& other)
111
 {
22
 {
112
     for (unsigned i = 0; i < X; ++i) {
23
     for (unsigned i = 0; i < X; ++i) {
113
-        _scalars[i] *= other._scalars[i];
24
+        _scalars[i] = other._scalars[i];
114
     }
25
     }
115
-    return *getThis();
116
 }
26
 }
117
 
27
 
118
-tmpl T &GenericVector<X, T>::div(double k)
28
+tmpl T& GenericVector<X, T>::setScalar(unsigned i, double value)
119
 {
29
 {
120
-    double scalars[X];
121
-    for (unsigned i = 0; i < X; ++i) {
122
-        scalars[i] = k;
123
-    }
124
-    return div(T(scalars));
30
+    return setScalar(i, 0,value);
125
 }
31
 }
126
 
32
 
127
-tmpl T &GenericVector<X, T>::div(double scalars[X])
33
+tmpl double GenericVector<X, T>::getScalar(unsigned i) const
128
 {
34
 {
129
-    return div(T(scalars));
35
+    return getScalar(i, 0);
130
 }
36
 }
131
 
37
 
132
-tmpl T &GenericVector<X, T>::div(const T &other)
38
+tmpl double GenericVector<X, T>::operator[](unsigned i) const
133
 {
39
 {
134
-    for (unsigned i = 0; i < X; ++i) {
135
-        _scalars[i] /= other._scalars[i];
136
-    }
137
-    return *getThis();
40
+    return getScalar(i);
138
 }
41
 }
139
 
42
 
140
 tmpl double GenericVector<X, T>::dotProduct(const T &other) const
43
 tmpl double GenericVector<X, T>::dotProduct(const T &other) const
141
 {
44
 {
142
     double total = 0;
45
     double total = 0;
143
     for (unsigned i = 0; i < X; ++i) {
46
     for (unsigned i = 0; i < X; ++i) {
144
-        total += _scalars[i] * other._scalars[i];
47
+        total += _scalars[i][0] * other._scalars[i][0];
145
     }
48
     }
146
     return total;
49
     return total;
147
 }
50
 }
152
     for (unsigned i = 0; i < X; ++i) {
55
     for (unsigned i = 0; i < X; ++i) {
153
         unsigned j = (i + 1) % X;
56
         unsigned j = (i + 1) % X;
154
         unsigned k = (i + 2) % X;
57
         unsigned k = (i + 2) % X;
155
-        _scalars[i] = (t._scalars[j] * other._scalars[k]) - (t._scalars[k] * other._scalars[j]);
58
+        _scalars[i][0] = (t._scalars[j][0] * other._scalars[k][0]) - (t._scalars[k][0] * other._scalars[j][0]);
156
     }
59
     }
157
     return *getThis();
60
     return *getThis();
158
 }
61
 }
166
 {
69
 {
167
     double total = 0;
70
     double total = 0;
168
     for (unsigned i = 0; i < X; ++i) {
71
     for (unsigned i = 0; i < X; ++i) {
169
-        total += _scalars[i] * _scalars[i];
72
+        total += _scalars[i][0] * _scalars[i][0];
170
     }
73
     }
171
     return sqrt(total);
74
     return sqrt(total);
172
 }
75
 }
173
 
76
 
174
-tmpl T GenericVector<X, T>::operator+() const
175
-{
176
-    return *getThis();
177
-}
178
-
179
-tmpl T GenericVector<X, T>::operator+(const double &k) const
180
-{
181
-    return T(*getThis()).add(k);
182
-}
183
-
184
-tmpl T &GenericVector<X, T>::operator+=(const double &k)
185
-{
186
-    return add(k);
187
-}
188
-
189
-tmpl T GenericVector<X, T>::operator+(const T &other) const
190
-{
191
-    T v = *getThis();
192
-    return v.add(other);
193
-}
194
-
195
-tmpl T &GenericVector<X, T>::operator+=(const T &other)
196
-{
197
-    return add(other);
198
-}
199
-
200
-tmpl T GenericVector<X, T>::operator-() const
201
-{
202
-    double scalars[X];
203
-    for (unsigned i = 0; i < X; ++i) {
204
-        scalars[i] = -_scalars[i];
205
-    }
206
-    return T(scalars);
207
-}
208
-
209
-tmpl T GenericVector<X, T>::operator-(const double &k) const
210
-{
211
-    return T(*getThis()).sub(k);
212
-}
213
-
214
-tmpl T &GenericVector<X, T>::operator-=(const double &k)
215
-{
216
-    return sub(k);
217
-}
218
-
219
-tmpl T GenericVector<X, T>::operator-(const T &other) const
220
-{
221
-    return T(*getThis()).sub(other);
222
-}
223
-
224
-tmpl T &GenericVector<X, T>::operator-=(const T &other)
225
-{
226
-    return sub(other);
227
-}
228
-
229
-tmpl T GenericVector<X, T>::operator*(const double &k) const
230
-{
231
-    return T(*getThis()).mult(k);
232
-}
233
-
234
-tmpl T &GenericVector<X, T>::operator*=(const double &k)
235
-{
236
-    return mult(k);
237
-}
238
-
239
-tmpl T GenericVector<X, T>::operator*(const T &other) const
240
-{
241
-    return T(*getThis()).mult(other);
242
-}
243
-
244
-tmpl T &GenericVector<X, T>::operator*=(const T &other)
245
-{
246
-    dotProduct(other);
247
-    return *getThis();
248
-}
249
-
250
-tmpl T GenericVector<X, T>::operator/(const double &k) const
251
-{
252
-    return T(*getThis()).div(k);
253
-}
254
-
255
-tmpl T &GenericVector<X, T>::operator/=(const double &k)
256
-{
257
-    return div(k);
258
-}
259
-
260
-tmpl bool GenericVector<X, T>::operator==(const T &other) const
261
-{
262
-    return equal(other);
263
-}
264
-
265
-tmpl bool GenericVector<X, T>::operator!=(const T &other) const
266
-{
267
-    return !equal(other);
268
-}
269
-
270
-tmpl double GenericVector<X, T>::operator[](unsigned i) const
271
-{
272
-    return getScalar(i);
273
-}
274
-
275
-tmpl bool GenericVector<X, T>::operator!() const
276
-{
277
-    return isNull();
278
-}
279
-
280
-tmpl GenericVector<X, T>::operator bool() const
281
-{
282
-    return !isNull();
283
-}
284
-
285
 tmpl T* GenericVector<X, T>::getThis() const
77
 tmpl T* GenericVector<X, T>::getThis() const
286
 {
78
 {
287
     return (T*)this;
79
     return (T*)this;
288
 }
80
 }
289
 
81
 
290
-tmpl QDebug operator<<(QDebug dbg, const T &v)
291
-{
292
-    return dbg.nospace() << "(" << v.getX() << ", " << v.getY() << ", " << v.getZ() << ")";
293
-}
82
+//tmpl QDebug operator<<(QDebug dbg, const T &v)
83
+//{
84
+//    return dbg.nospace() << "(" << v.getX() << ", " << v.getY() << ", " << v.getZ() << ")";
85
+//}

+ 25
- 7
tests/testmatrix3x3.cpp View File

42
 
42
 
43
 void TestMatrix3x3::isNull1Op()
43
 void TestMatrix3x3::isNull1Op()
44
 {
44
 {
45
-//    double scalars[3][3] = {{0.0, 1.0, 2.0},
46
-//                            {3.0, 4.0, 5.0},
47
-//                            {6.0, 7.0, 8.0}};
48
-//    Matrix3x3 m(scalars);
49
-//    QCOMPARE((bool)m, false);
45
+    double scalars[3][3] = {{0.0, 1.0, 2.0},
46
+                            {3.0, 4.0, 5.0},
47
+                            {6.0, 7.0, 8.0}};
48
+    Matrix3x3 m(scalars);
49
+    QCOMPARE((bool)m, true);
50
 }
50
 }
51
 
51
 
52
 void TestMatrix3x3::isNull2()
52
 void TestMatrix3x3::isNull2()
57
 
57
 
58
 void TestMatrix3x3::isNull2Op()
58
 void TestMatrix3x3::isNull2Op()
59
 {
59
 {
60
-//    Matrix3x3 m;
61
-//    QCOMPARE((bool)m, true);
60
+    Matrix3x3 m;
61
+    QCOMPARE((bool)m, false);
62
+}
63
+
64
+void TestMatrix3x3::mult1()
65
+{
66
+    double scalars1[3][3] = {{42.0, 5.0, 6.0},
67
+                            {2.0, 10.0, 9.0},
68
+                            {69.0, 35.0, 51.0}};
69
+    double scalars2[3][3] = {{26.0, 17.0, 35.0},
70
+                            {6.0, 48.0, 52.0},
71
+                            {12.0, 25.0, 62.0}};
72
+    double scalars3[3][3] = {{1194.0, 1104.0, 2102.0},
73
+                            {220.0, 739.0, 1148.0},
74
+                            {2616.0, 4128.0, 7397.0}};
75
+    Matrix3x3 m1(scalars1);
76
+    Matrix3x3 m2(scalars2);
77
+    Matrix3x3 m3(scalars3);
78
+    Matrix3x3 m = m1.multMatrix(m2);
79
+    QCOMPARE(m.equal(m3), true);
62
 }
80
 }

+ 2
- 0
tests/testmatrix3x3.h View File

16
     void isNull1Op();
16
     void isNull1Op();
17
     void isNull2();
17
     void isNull2();
18
     void isNull2Op();
18
     void isNull2Op();
19
+
20
+    void mult1();
19
 };
21
 };
20
 
22
 
21
 #endif // TESTMATRIX3X3_H
23
 #endif // TESTMATRIX3X3_H

+ 1
- 0
tests/tests.pro View File

11
 TARGET = tests
11
 TARGET = tests
12
 TEMPLATE = app
12
 TEMPLATE = app
13
 
13
 
14
+CONFIG += c++11
14
 
15
 
15
 SOURCES += \
16
 SOURCES += \
16
     testvector3d.cpp \
17
     testvector3d.cpp \

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