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AgAgent.cs 5.9KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Threading;
  5. using Microsoft.Extensions.DependencyInjection;
  6. using Microsoft.Extensions.Options;
  7. using uqac_ia_aspirobot.Agent.FakeEnv;
  8. using uqac_ia_aspirobot.Agent.FakeEnv.Effectors;
  9. using uqac_ia_aspirobot.Agent.FakeEnv.Sensors;
  10. using uqac_ia_aspirobot.Agent.Interfaces.Effectors;
  11. using uqac_ia_aspirobot.Agent.Interfaces.Sensors;
  12. using uqac_ia_aspirobot.Agent.Sensors;
  13. using uqac_ia_aspirobot.Common;
  14. using uqac_ia_aspirobot.Extensions;
  15. using uqac_ia_aspirobot.Interfaces;
  16. using uqac_ia_aspirobot.UI;
  17. namespace uqac_ia_aspirobot.Agent
  18. {
  19. public class AgAgent
  20. {
  21. private readonly IAgEngineEffector _engineEffector;
  22. private readonly IAgVaccumEffector _vaccumEffector;
  23. private readonly IEnvironment _environment;
  24. private readonly AgConfig _options;
  25. private readonly AgState _state;
  26. private readonly IUi _ui;
  27. private static Thread _thread;
  28. public static void Start(AgConfig agConfig, ArConfig arConfig)
  29. {
  30. var agServices = new ServiceCollection();
  31. agServices.AddOptions();
  32. agServices.AddSingleton<AgState>();
  33. agServices.AddSingleton<AgAgent>();
  34. agServices.AddSingleton<ArClient>();
  35. agServices.AddSingleton<IAgDustSensor, AgDustSensor>();
  36. agServices.AddSingleton<IAgBatterySensor, AgBatterySensor>();
  37. agServices.AddSingleton<IAgVaccumSensor, AgVaccumSensor>();
  38. agServices.AddSingleton<IAgPickedSensor, AgPickedSensor>();
  39. agServices.AddSingleton<IAgPerformanceSensor, AgPerformanceSensor>();
  40. agServices.AddSingleton<IAgVaccumEffector, AgVaccumEffector>();
  41. agServices.AddSingleton<IAgEngineEffector, AgEngineEffector>();
  42. agServices.AddSingleton<IUi, UiConsole>();
  43. agServices.AddSingleton<IEnvironment, AgEnvironment>();
  44. agServices.AddTransient<IRoom, AgRoom>();
  45. agServices.Configure<AgConfig>(agConfig.CopyTo);
  46. agServices.Configure<ArConfig>(arConfig.CopyTo);
  47. var agProvider = agServices.BuildServiceProvider();
  48. var agThread = agProvider.GetService<AgAgent>();
  49. _thread = new Thread(agThread.Run)
  50. {
  51. Name = nameof(AgAgent)
  52. };
  53. _thread.Start();
  54. }
  55. public static void Join()
  56. {
  57. _thread.Join();
  58. }
  59. public AgAgent(IOptions<AgConfig> options,
  60. IEnvironment environment, AgState state, IUi ui,
  61. IAgEngineEffector engineEffector, IAgVaccumEffector vaccumEffector)
  62. {
  63. _engineEffector = engineEffector;
  64. _vaccumEffector = vaccumEffector;
  65. _environment = environment;
  66. _state = state;
  67. _ui = ui;
  68. _options = options.Value;
  69. _state.LastThinkTime = DateTime.MinValue;
  70. _state.ThinkTimeInterval = _options.ThinkTimeInterval;
  71. }
  72. private void Run()
  73. {
  74. var running = true;
  75. _environment.Setup();
  76. _state.DustyRooms = new List<IRoom>();
  77. while (running)
  78. {
  79. _environment.Update();
  80. _ui.Update();
  81. UpdateState();
  82. Think();
  83. Work();
  84. if (_options.SleepTime > 0)
  85. {
  86. Thread.Sleep(_options.SleepTime);
  87. }
  88. }
  89. }
  90. public void UpdateState()
  91. {
  92. if (_options.AutoAdjustThinkTimeInterval)
  93. {
  94. var dustyRooms = _environment.FindDustyRooms();
  95. if ((dustyRooms.Count < _state.DustyRooms.Count || !dustyRooms.Any()) && _state.ThinkTimeInterval < 7500)
  96. {
  97. _state.ThinkTimeInterval += _state.ThinkTimeInterval / 2;
  98. }
  99. else if (dustyRooms.Count > _state.DustyRooms.Count && _state.ThinkTimeInterval > 100)
  100. {
  101. _state.ThinkTimeInterval -= _state.ThinkTimeInterval / 2;
  102. }
  103. _state.DustyRooms = dustyRooms;
  104. }
  105. else
  106. {
  107. _state.DustyRooms = _environment.FindDustyRooms();
  108. }
  109. }
  110. public void Think()
  111. {
  112. var now = DateTime.Now;
  113. if (_state.LastThinkTime.AddMilliseconds(_state.ThinkTimeInterval) <= now)
  114. {
  115. if (_state.Destination == null && _state.DustyRooms.Any())
  116. {
  117. _state.Destination = _state.DustyRooms.OrderBy(room => room.Distance(_engineEffector)).First();
  118. }
  119. _state.LastThinkTime = now;
  120. }
  121. }
  122. public void Work()
  123. {
  124. if (_environment.GetRoomState(_engineEffector.X, _engineEffector.Y).HasFlag(RoomState.Jewel))
  125. {
  126. _vaccumEffector.Pick();
  127. }
  128. if (_environment.GetRoomState(_engineEffector.X, _engineEffector.Y).HasFlag(RoomState.Dust))
  129. {
  130. _vaccumEffector.Vaccum();
  131. }
  132. if (_state.Destination != null && _engineEffector.IsInRoom(_state.Destination))
  133. {
  134. _state.Destination = null;
  135. }
  136. if (_state.Destination != null)
  137. {
  138. if (_state.Destination.X < _engineEffector.X)
  139. {
  140. _engineEffector.Move(-1, 0);
  141. }
  142. else if (_state.Destination.X > _engineEffector.X)
  143. {
  144. _engineEffector.Move(1, 0);
  145. }
  146. else if (_state.Destination.Y < _engineEffector.Y)
  147. {
  148. _engineEffector.Move(0, -1);
  149. }
  150. else if (_state.Destination.Y > _engineEffector.Y)
  151. {
  152. _engineEffector.Move(0, 1);
  153. }
  154. }
  155. }
  156. }
  157. }