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fixed README

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Robin Thoni hace 7 años
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      README.md

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@@ -26,10 +26,10 @@ Some behaviors can be configured in Program.cs file:
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   - `Width`: Map width
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   - `ActionPropability`: Probability that an action occurs in the enviromnent, once per `EnvConfig.SleepTime` (>=0, <=100)
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   - `AddDustProbability`: Probability that a dust is added on the map, only when an action is to be taken (>=0, <=100)
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-  - `AddJewelProbability`: Probability that a jewel is added on the map, only when an action is to be taken,
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-  and `AddDustProbability` does not occur (>=0, <=100)
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   - `RemoveJewelProbability`: Probability that a jewel is removed from the map, only when an action is to be taken,
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-  and neither `EnvConfig.AddDustProbability` nor `EnvConfig.AddJewelProbability` occur (>=0, <=100)
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+  and `EnvConfig.AddDustProbability` does not occur (>=0, <=100)
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+  - `AddJewelProbability`: Probability that a jewel is added on the map, only when an action is to be taken,
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+  and neither `EnvConfig.AddDustProbability` nor `EnvConfig.RemoveJewelProbability` occur (>=0, <=100)
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   - `SleepTime`: Time between each iteration in ms (>=0)
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 - `AgConfig` (Agent configuration)
@@ -57,10 +57,10 @@ FakeEnv implementation will loop forever (until killed) peforming the following
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 - Sleep: Sleep for `EnvConfig.SleepTime`ms
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 - May do something: Randomly choose to do something or not using `EnvConfig.ActionPropability`
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     - May add dust on a random location: Randomly choose to do it or not using `EnvConfig.AddDustProbability`
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-    - May add a jewel on a random location: Randomly choose to do it or not using `EnvConfig.AddJewelProbability`.
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-    Can only happen if no previous action has been done.
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     - May remove a jewel from the first room that contains a jewel: Randomly choose to do it or not using `EnvConfig.RemoveJewelProbability`.
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     Can only happen if no previous action has been done.
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+    - May add a jewel on a random location: Randomly choose to do it or not using `EnvConfig.AddJewelProbability`.
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+    Can only happen if no previous action has been done.
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 Code
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