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- #ifndef LOAD_BUFFER_H
- #define LOAD_BUFFER_H
-
- #include "buffer.h"
-
- /*
- * These functions are architecture-dependent, but the interface must
- * be identical between architectures.
- *
- */
-
- /*
- * Initialise a buffer suitable for loading an image. Pass in a
- * pointer to an uninitialised struct buffer.
- *
- * Note that this function may (for example) allocate all remaining
- * allocatable memory, so it must be called *after* any other code
- * that might want to allocate memory (e.g. device driver
- * initialisation).
- *
- */
- extern int init_load_buffer ( struct buffer *buffer );
-
- /*
- * Cut a load buffer down to size once the image has been loaded.
- * This will shrink the buffer down to the size of the data contained
- * within the buffer, freeing up unused memory if applicable.
- *
- */
- extern void trim_load_buffer ( struct buffer *buffer );
-
- /*
- * Finish using a load buffer, once the image has been moved into its
- * target location in memory.
- *
- */
- extern void done_load_buffer ( struct buffer *buffer );
-
- #endif /* LOAD_BUFFER_H */
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