Split DHCP packet creation into two parts: creating the basic packet
structure, and populating it with options. This should allow us to
use the same basic options list for both DHCPDISCOVER and DHCPREQUEST,
plus making it much easier to set the non-constant parameters
(e.g. requested IP address) in request packets.
Allow for calling find_dhcp_option() with "options" set to NULL, in order
to search through all registered option blocks.
Move some static inlines that are likely to be used frequently into
dhcpopts.c as normal functions, to save space.
Add sketch code to reassemble a DHCP packet from our internal "everything
is a DHCP option" data structures.
We need this code in order to be able to return a DHCP packet to a PXE NBP
which reflects options from our multiple sources (e.g. NVS and DHCP
server). This is expensive, but necessary. Having paid this cost, we may
as well try to use the same code to generate our DHCP request packets,
since the process is similar.
- changes made to some constants and macros
- changes made to _curses_screen struct
- identified and removed prototypes for yet more unsupportable functions
Kill off the static single net device and move to proper dynamic
registration (which we need with the new device model).
Break the (flawed) assumption that all network-layer protocols can use
ARP; such network-layer protocols (i.e. IPv4) must now register as an ARP
protocol using ARP_NET_PROTOCOL() and provide a single method for checking
the existence of a local network-layer address.
ATA devices are now asynchronous. The ATA layer itself now performs the
async_wait(), though we may wish to move this higher up the stack, and
consider making the block device model asynchronous. (There is only a
marginal cost for synchronous devices, since they can simply call
async_done() before returning; async_wait() will work seamlessly in this
situation).
Removed data_in_len and data_out_len from ata_command structure; the
lengths are implied by the sector count and the presence of the data_in
or data_out pointers.
Changed AoE code to use subcommands by default, and made aoe_issue()
nonblocking (with completion via async_wait()).
Added first sketch of a generic retry timer mechanism. The idea is to use
these timer objects in AoE and UDP protocols (where there is no underlying
retransmission mechanism) without requiring each protocol to implement its
own individual retry logic. Eventually, we should be able to use the same
timer code for TCP retransmissions as well.