Kaynağa Gözat

Unmaintained example code is probably worse than useless.

tags/v0.9.3
Michael Brown 18 yıl önce
ebeveyn
işleme
c676591cd1
2 değiştirilmiş dosya ile 0 ekleme ve 174 silme
  1. 0
    52
      src/include/gpxe/hello.h
  2. 0
    122
      src/net/tcp/hello.c

+ 0
- 52
src/include/gpxe/hello.h Dosyayı Görüntüle

@@ -1,52 +0,0 @@
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-#ifndef _GPXE_HELLO_H
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-#define _GPXE_HELLO_H
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-
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-/** @file
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- *
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- * "Hello world" TCP protocol
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- *
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- */
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-
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-#include <stdint.h>
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-#include <gpxe/tcp.h>
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-#include <gpxe/async.h>
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-
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-enum hello_state {
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-	HELLO_SENDING_MESSAGE = 1,
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-	HELLO_SENDING_ENDL,
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-};
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-
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-/**
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- * A "hello world" request
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- *
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- */
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-struct hello_request {
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-	/** Server to connect to */
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-	struct sockaddr_tcpip server;
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-	/** Message to be transmitted */
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-	const char *message;
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-	/** Callback function
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-	 *
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-	 * @v data	Received data
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-	 * @v len	Length of received data
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-	 *
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-	 * This function is called for all data received from the
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-	 * remote server.
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-	 */
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-	void ( *callback ) ( char *data, size_t len );
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-
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-	/** Current state */
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-	enum hello_state state;
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-	/** Amount of message remaining to be transmitted */
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-	size_t remaining;
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-
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-	/** TCP application for this request */
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-	struct tcp_application tcp;
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-
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-	/** Asynchronous operation */
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-	struct async async;
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-};
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-
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-extern struct async_operation * say_hello ( struct hello_request *hello );
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-
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-#endif

+ 0
- 122
src/net/tcp/hello.c Dosyayı Görüntüle

@@ -1,122 +0,0 @@
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-#include <stddef.h>
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-#include <string.h>
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-#include <vsprintf.h>
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-#include <assert.h>
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-#include <gpxe/async.h>
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-#include <gpxe/hello.h>
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-
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-/** @file
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- *
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- * "Hello world" TCP protocol
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- *
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- * This file implements a trivial TCP-based protocol.  It connects to
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- * the server specified in hello_request::server and transmits a
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- * single message (hello_request::message).  Any data received from
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- * the server will be passed to the callback function,
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- * hello_request::callback(), and once the connection has been closed,
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- * the asynchronous operation associated with the request will be
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- * marked as complete.
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- *
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- * To use this code, do something like:
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- *
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- * @code
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- *
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- *   static void my_callback ( char *data, size_t len ) {
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- *     ... process data ...
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- *   }
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- *
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- *   struct hello_request hello = {
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- *     .server = {
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- *       ...
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- *     },
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- *     .message = "hello world!",
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- *     .callback = my_callback,
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- *   };
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- *
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- *   rc = async_wait ( say_hello ( &hello ) );
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- *
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- * @endcode
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- *
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- * It's worth noting that this trivial protocol would be entirely
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- * adequate to implement a TCP-based version of TFTP; just use "RRQ
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- * <filename>" as the message.  Now, if only an appropriate server
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- * existed...
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- */
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-
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-static inline struct hello_request *
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-tcp_to_hello ( struct tcp_application *app ) {
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-	return container_of ( app, struct hello_request, tcp );
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-}
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-
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-static void hello_closed ( struct tcp_application *app, int status ) {
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-	struct hello_request *hello = tcp_to_hello ( app );
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-
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-	async_done ( &hello->async, status );
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-}
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-
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-static void hello_connected ( struct tcp_application *app ) {
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-	struct hello_request *hello = tcp_to_hello ( app );
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-
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-	hello->remaining = strlen ( hello->message );
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-	hello->state = HELLO_SENDING_MESSAGE;
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-}
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-
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-static void hello_acked ( struct tcp_application *app, size_t len ) {
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-	struct hello_request *hello = tcp_to_hello ( app );
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-	
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-	hello->message += len;
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-	hello->remaining -= len;
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-	if ( hello->remaining == 0 ) {
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-		switch ( hello->state ) {
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-		case HELLO_SENDING_MESSAGE:
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-			hello->message = "\r\n";
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-			hello->remaining = 2;
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-			hello->state = HELLO_SENDING_ENDL;
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-			break;
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-		case HELLO_SENDING_ENDL:
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-			/* Nothing to do once we've finished sending
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-			 * the end-of-line indicator.
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-			 */
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-			break;
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-		default:
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-			assert ( 0 );
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-		}
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-	}
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-}
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-
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-static void hello_newdata ( struct tcp_application *app, void *data,
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-			    size_t len ) {
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-	struct hello_request *hello = tcp_to_hello ( app );
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-
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-	hello->callback ( data, len );
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-}
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-
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-static void hello_senddata ( struct tcp_application *app,
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-			     void *buf __unused, size_t len __unused ) {
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-	struct hello_request *hello = tcp_to_hello ( app );
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-
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-	tcp_send ( app, hello->message, hello->remaining );
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-}
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-
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-static struct tcp_operations hello_tcp_operations = {
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-	.closed		= hello_closed,
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-	.connected	= hello_connected,
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-	.acked		= hello_acked,
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-	.newdata	= hello_newdata,
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-	.senddata	= hello_senddata,
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-};
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-
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-/**
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- * Initiate a "hello world" connection
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- *
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- * @v hello	"Hello world" request
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- */
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-struct async_operation * say_hello ( struct hello_request *hello ) {
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-	int rc;
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-
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-	hello->tcp.tcp_op = &hello_tcp_operations;
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-	if ( ( rc = tcp_connect ( &hello->tcp, &hello->server, 0 ) ) != 0 )
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-		async_done ( &hello->async, rc );
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-
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-	return &hello->async;
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-}

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