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[modrom] Avoid clobbering near jump with checksum
A jump instruction starts at the third byte of an option ROM image, and
it is required that the bytes in the whole image add up to zero. To
achieve this, a checksum byte is usually placed after the jump. The jump
can be either a short jump (2 bytes, EB xx) or a near jump (3 bytes,
E9 xx xx). gPXE's romprefix.S uses a near jump, but modrom.pl assumed
a short jump, and clobbered the high byte of the offset. This caused
modrom-modified gPXE ROM images to crash the system during POST.
Fix by making modrom.pl place the checksum at byte 6, like makerom.pl does.
Signed-off-by: Marty Connor <mdc@etherboot.org>
tags/v0.9.9