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@@ -0,0 +1,133 @@
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+#include <stddef.h>
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+#include <string.h>
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+#include <vsprintf.h>
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+#include <assert.h>
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+#include <gpxe/hello.h>
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+
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+/** @file
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+ *
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+ * "Hello world" TCP protocol
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+ *
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+ * This file implements a trivial TCP-based protocol. It connects to
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+ * the server specified in hello_request::tcp and transmits a single
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+ * message (hello_request::message). Any data received from the
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+ * server will be passed to the callback function,
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+ * hello_request::callback(), and once the connection has been closed,
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+ * hello_request::complete will be set to 1.
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+ *
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+ * To use this code, do something like:
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+ *
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+ * @code
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+ *
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+ * static void my_callback ( char *data, size_t len ) {
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+ * ... process data ...
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+ * }
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+ *
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+ * struct hello_request hello = {
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+ * .message = "hello world!",
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+ * .callback = my_callback,
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+ * };
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+ *
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+ * hello.sin.sin_addr.s_addr = ... server IP address ...
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+ * hello.sin.sin_port = ... server port ...
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+ *
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+ * hello_connect ( &hello );
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+ * while ( ! hello.completed ) {
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+ * run_tcpip();
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+ * }
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+ *
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+ * @endcode
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+ *
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+ * It's worth noting that this trivial protocol would be entirely
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+ * adequate to implement a TCP-based version of TFTP; just use "RRQ
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+ * <filename>" as the message. Now, if only an appropriate server
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+ * existed...
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+ */
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+
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+static inline struct hello_request *
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+tcp_to_hello ( struct tcp_connection *conn ) {
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+ return container_of ( conn, struct hello_request, tcp );
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+}
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+
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+static void hello_aborted ( struct tcp_connection *conn ) {
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+ struct hello_request *hello = tcp_to_hello ( conn );
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+
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+ printf ( "Connection aborted\n" );
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+ hello->complete = 1;
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+}
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+
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+static void hello_timedout ( struct tcp_connection *conn ) {
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+ struct hello_request *hello = tcp_to_hello ( conn );
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+
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+ printf ( "Connection timed out\n" );
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+ hello->complete = 1;
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+}
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+
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+static void hello_closed ( struct tcp_connection *conn ) {
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+ struct hello_request *hello = tcp_to_hello ( conn );
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+
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+ hello->complete = 1;
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+}
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+
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+static void hello_connected ( struct tcp_connection *conn ) {
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+ struct hello_request *hello = tcp_to_hello ( conn );
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+
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+ hello->remaining = strlen ( hello->message );
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+ hello->state = HELLO_SENDING_MESSAGE;
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+}
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+
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+static void hello_acked ( struct tcp_connection *conn, size_t len ) {
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+ struct hello_request *hello = tcp_to_hello ( conn );
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+
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+ hello->message += len;
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+ hello->remaining -= len;
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+ if ( hello->remaining == 0 ) {
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+ switch ( hello->state ) {
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+ case HELLO_SENDING_MESSAGE:
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+ hello->message = "\r\n";
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+ hello->remaining = 2;
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+ hello->state = HELLO_SENDING_ENDL;
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+ break;
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+ case HELLO_SENDING_ENDL:
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+ /* Nothing to do once we've finished sending
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+ * the end-of-line indicator.
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+ */
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+ break;
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+ default:
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+ assert ( 0 );
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+ }
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+ }
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+}
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+
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+static void hello_newdata ( struct tcp_connection *conn, void *data,
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+ size_t len ) {
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+ struct hello_request *hello = tcp_to_hello ( conn );
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+
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+ hello->callback ( data, len );
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+}
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+
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+static void hello_senddata ( struct tcp_connection *conn ) {
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+ struct hello_request *hello = tcp_to_hello ( conn );
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+
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+ tcp_send ( conn, hello->message, hello->remaining );
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+}
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+
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+static struct tcp_operations hello_tcp_operations = {
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+ .aborted = hello_aborted,
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+ .timedout = hello_timedout,
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+ .closed = hello_closed,
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+ .connected = hello_connected,
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+ .acked = hello_acked,
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+ .newdata = hello_newdata,
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+ .senddata = hello_senddata,
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+};
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+
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+/**
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+ * Initiate a "hello world" connection
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+ *
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+ * @v hello "Hello world" request
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+ */
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+int hello_connect ( struct hello_request *hello ) {
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+ hello->tcp.tcp_op = &hello_tcp_operations;
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+ return tcp_connect ( &hello->tcp );
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+}
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