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  1. #ifndef GAMECUBE_H
  2. #define GAMECUBE_H
  3. #include "entities/ugeentitycube.h"
  4. class GameCube : public UGEEntityCube
  5. {
  6. public:
  7. GameCube(QObject *parent = 0);
  8. public slots:
  9. };
  10. #endif // GAMECUBE_H