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renderwidget.cpp 2.5KB

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  1. #include "renderwidget.h"
  2. #include <QTimer>
  3. #include <math.h>
  4. #include <QDebug>
  5. #include "entities/ugeentitycube.h"
  6. #include "entities/ugeentityaxes.h"
  7. RenderWidget::RenderWidget(QWidget *parent) :
  8. QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
  9. , angle(0)
  10. , _radius(5.0)
  11. , _phi(45)
  12. , _theta(45)
  13. , _reverse(false)
  14. {
  15. _device = new OpenGLRenderDevice(this);
  16. _engine = new UGameEngine(_device);
  17. UGEEntityCube* cube = new UGEEntityCube(_engine);
  18. cube->move(Vector3D(0, 1, 0));
  19. _engine->addEntity(cube);
  20. _engine->addEntity(new UGEEntityAxes(_engine));
  21. setMouseTracking(false);
  22. setFocusPolicy(Qt::StrongFocus);
  23. }
  24. void RenderWidget::initializeGL()
  25. {
  26. makeCurrent();
  27. _device->setClearColor(Qt::gray);
  28. _device->initialize(70, width(), height());
  29. }
  30. void RenderWidget::paintGL()
  31. {
  32. float theta = fabs(_theta / 180.0 * M_PI);
  33. float phi = _phi / 180.0 * M_PI;
  34. Vector3D center = Vector3D(
  35. _radius * sin(theta) * sin(phi),
  36. _radius * cos(theta),
  37. _radius * sin(theta) * cos(phi)
  38. );
  39. _device->lookAt(center, Vector3D(0.0f, 0.0f, 0.0f));
  40. _engine->draw();
  41. }
  42. void RenderWidget::resizeGL(int width, int height)
  43. {
  44. _device->resize(width, height);
  45. }
  46. float RenderWidget::normalizeAngle(float angle)
  47. {
  48. while (angle >= 360.0) {
  49. angle -= 360.0;
  50. }
  51. while (angle < 0.0) {
  52. angle += 360.0;
  53. }
  54. return angle;
  55. }
  56. void RenderWidget::mousePressEvent(QMouseEvent *event)
  57. {
  58. _lastPoint = event->pos();
  59. }
  60. void RenderWidget::mouseMoveEvent(QMouseEvent *event)
  61. {
  62. QPoint diff = event->pos() - _lastPoint;
  63. rotate(-diff.x(), -diff.y());
  64. _lastPoint = event->pos();
  65. }
  66. void RenderWidget::wheelEvent(QWheelEvent *event)
  67. {
  68. _radius = qMax(2.0, _radius - event->delta() / 20.0);
  69. update();
  70. }
  71. void RenderWidget::keyPressEvent(QKeyEvent *event)
  72. {
  73. if (event->key() == Qt::Key_Up) {
  74. rotate(0.0, 1.0);
  75. }
  76. else if (event->key() == Qt::Key_Down) {
  77. rotate(0.0, -1.0);
  78. }
  79. else if (event->key() == Qt::Key_Left) {
  80. rotate(1.0, 0.0);
  81. }
  82. else if (event->key() == Qt::Key_Right) {
  83. rotate(-1.0, 0.0);
  84. }
  85. }
  86. void RenderWidget::rotate(float phi, float theta)
  87. {
  88. _phi = normalizeAngle(_phi + phi);
  89. if (_theta + theta >= 180.0) {
  90. theta = 179.0;
  91. }
  92. else if (_theta + theta < 1.0) {
  93. theta = 1.0;
  94. }
  95. else {
  96. _theta = normalizeAngle(_theta + theta);
  97. }
  98. update();
  99. }