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- #ifndef VECTOR3D_H
- #define VECTOR3D_H
-
- #include "vectorxd.h"
-
- class Vector3D: public VectorXD<3>
- {
- public:
- explicit Vector3D(double x = 0.0, double y = 0.0, double z = 0.0);
- Vector3D(const Vector3D& other);
- Vector3D(const VectorXD<3>& other);
- virtual ~Vector3D();
-
- double getX() const;
- Vector3D& setX(double x);
-
- double getY() const;
- Vector3D& setY(double y);
-
- double getZ() const;
- Vector3D& setZ(double z);
-
- using VectorXD<3>::add;
- Vector3D& add(double x, double y, double z);
-
- using VectorXD<3>::sub;
- Vector3D& sub(double x, double y, double z);
-
- using VectorXD<3>::dotProduct;
- double dotProduct(double x, double y, double z) const;
- };
-
- #endif // VECTOR3D_H
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