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UGameEngine.pro 2.4KB

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  1. #-------------------------------------------------
  2. #
  3. # Project created by QtCreator 2016-08-31T16:32:08
  4. #
  5. #-------------------------------------------------
  6. QT += gui core
  7. TARGET = UGameEngine
  8. TEMPLATE = lib
  9. DEFINES += UGAMEENGINE_LIBRARY
  10. SOURCES += engine/ugameengine.cpp \
  11. engine/abstractrenderdevice.cpp \
  12. entities/ugeentity.cpp \
  13. utils/vector3d.cpp \
  14. utils/colorvector3d.cpp \
  15. entities/ugeentitycube.cpp \
  16. entities/ugeentityaxes.cpp \
  17. utils/wavefrontobj.cpp \
  18. entities/ugeentitywavefrontobj.cpp \
  19. utils/texturevector3d.cpp \
  20. utils/vector2d.cpp
  21. HEADERS += engine/ugameengine.h\
  22. engine/abstractrenderdevice.h \
  23. entities/ugeentity.h \
  24. utils/vector3d.h \
  25. utils/colorvector3d.h \
  26. entities/ugeentitycube.h \
  27. entities/ugeentityaxes.h \
  28. utils/wavefrontobj.h \
  29. entities/ugeentitywavefrontobj.h \
  30. utils/texturevector3d.h \
  31. utils/vectorxd.h \
  32. utils/vectorxd.hxx \
  33. utils/vector2d.h
  34. # FLEX && BISON
  35. LIBS += -lfl -ly
  36. FLEXSOURCES = utils/lexer-wavefront-obj.l
  37. BISONSOURCES = utils/parser-wavefront-obj.y
  38. OTHER_FILES += \
  39. $$FLEXSOURCES \
  40. $$BISONSOURCES
  41. flexsource.input = FLEXSOURCES
  42. flexsource.output = ${QMAKE_FILE_BASE}.cpp
  43. flexsource.commands = flex --header-file=${QMAKE_FILE_BASE}.h -o ${QMAKE_FILE_BASE}.cpp ${QMAKE_FILE_IN}
  44. flexsource.variable_out = SOURCES
  45. flexsource.name = Flex Sources ${QMAKE_FILE_IN}
  46. flexsource.CONFIG += target_predeps
  47. QMAKE_EXTRA_COMPILERS += flexsource
  48. flexheader.input = FLEXSOURCES
  49. flexheader.output = ${QMAKE_FILE_BASE}.h
  50. flexheader.commands = @true
  51. flexheader.variable_out = HEADERS
  52. flexheader.name = Flex Headers ${QMAKE_FILE_IN}
  53. flexheader.CONFIG += target_predeps no_link
  54. QMAKE_EXTRA_COMPILERS += flexheader
  55. bisonsource.input = BISONSOURCES
  56. bisonsource.output = ${QMAKE_FILE_BASE}.cpp
  57. bisonsource.commands = bison -d --defines=${QMAKE_FILE_BASE}.h -o ${QMAKE_FILE_BASE}.cpp ${QMAKE_FILE_IN}
  58. bisonsource.variable_out = SOURCES
  59. bisonsource.name = Bison Sources ${QMAKE_FILE_IN}
  60. bisonsource.CONFIG += target_predeps
  61. QMAKE_EXTRA_COMPILERS += bisonsource
  62. bisonheader.input = BISONSOURCES
  63. bisonheader.output = ${QMAKE_FILE_BASE}.h
  64. bisonheader.commands = @true
  65. bisonheader.variable_out = HEADERS
  66. bisonheader.name = Bison Headers ${QMAKE_FILE_IN}
  67. bisonheader.CONFIG += target_predeps no_link
  68. QMAKE_EXTRA_COMPILERS += bisonheader
  69. unix {
  70. target.path = /usr/lib
  71. INSTALLS += target
  72. }