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- #include "texturevector3d.h"
-
- TextureVector3D::TextureVector3D()
- : ColorVector3D(Qt::white, 0.0, 0.0, 0.0)
- , _textureCoord(0.0, 0.0)
- {
- }
-
- TextureVector3D::TextureVector3D(const Vector2D &textureCoord)
- : ColorVector3D(Qt::white, 0.0, 0.0, 0.0)
- , _textureCoord(textureCoord)
- {
- }
-
- TextureVector3D::TextureVector3D(const Vector2D &textureCoord, const QColor &color)
- : ColorVector3D(color, 0.0, 0.0, 0.0)
- , _textureCoord(textureCoord)
- {
- }
-
- TextureVector3D::TextureVector3D(const Vector2D &textureCoord, const QColor &color, double x, double y, double z)
- : ColorVector3D(color, x, y, z)
- , _textureCoord(textureCoord)
- {
- }
-
- TextureVector3D::TextureVector3D(const Vector2D &textureCoord, const QColor& color, const Vector3D &other)
- : ColorVector3D(color, other)
- , _textureCoord(textureCoord)
- {
- }
-
- TextureVector3D::TextureVector3D(const Vector2D &textureCoord, const ColorVector3D &other)
- : ColorVector3D(other)
- , _textureCoord(textureCoord)
- {
- }
-
- TextureVector3D::TextureVector3D(const TextureVector3D &other)
- : ColorVector3D(other)
- , _textureCoord(other._textureCoord)
- {
- }
-
- TextureVector3D::~TextureVector3D()
- {
- }
-
- const Vector2D &TextureVector3D::getTextureCoord() const
- {
- return _textureCoord;
- }
-
- void TextureVector3D::setTextureCoord(const Vector2D &textureCoord)
- {
- _textureCoord = textureCoord;
- }
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