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- #include "abstractcamera.h"
-
- AbstractCamera::AbstractCamera(UGameEngine* engine, QWidget* widget)
- : _engine(engine)
- , _widget(widget)
- {
- }
-
- void AbstractCamera::mousePressEvent(QMouseEvent* event)
- {
- (void) event;
- }
-
- void AbstractCamera::mouseReleaseEvent(QMouseEvent *event)
- {
- (void) event;
- }
-
- void AbstractCamera::mouseMoveEvent(QMouseEvent* event)
- {
- (void) event;
- }
-
- void AbstractCamera::mouseDoubleClickEvent(QMouseEvent* event)
- {
- (void) event;
- }
-
- void AbstractCamera::wheelEvent(QWheelEvent* event)
- {
- (void) event;
- }
-
- void AbstractCamera::keyPressEvent(QKeyEvent* event)
- {
- (void) event;
- }
-
- void AbstractCamera::keyReleaseEvent(QKeyEvent* event)
- {
- (void) event;
- }
- Vector3D AbstractCamera::getDirection() const
- {
- return _direction;
- }
-
- void AbstractCamera::setDirection(const Vector3D &direction)
- {
- _direction = direction;
- }
- Vector3D AbstractCamera::getPosition() const
- {
- return _position;
- }
-
- void AbstractCamera::setPosition(const Vector3D &position)
- {
- _position = position;
- }
-
-
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