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UGameEngine.pro 2.2KB

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  1. #-------------------------------------------------
  2. #
  3. # Project created by QtCreator 2016-08-31T16:32:08
  4. #
  5. #-------------------------------------------------
  6. QT += gui core
  7. TARGET = UGameEngine
  8. TEMPLATE = lib
  9. DEFINES += UGAMEENGINE_LIBRARY
  10. SOURCES += engine/ugameengine.cpp \
  11. engine/abstractrenderdevice.cpp \
  12. entities/ugeentity.cpp \
  13. utils/vector3d.cpp \
  14. utils/colorvector3d.cpp \
  15. entities/ugeentitycube.cpp \
  16. entities/ugeentityaxes.cpp \
  17. utils/wavefrontobj.cpp \
  18. entities/ugeentitywavefrontobj.cpp
  19. HEADERS += engine/ugameengine.h\
  20. engine/abstractrenderdevice.h \
  21. entities/ugeentity.h \
  22. utils/vector3d.h \
  23. utils/colorvector3d.h \
  24. entities/ugeentitycube.h \
  25. entities/ugeentityaxes.h \
  26. utils/wavefrontobj.h \
  27. entities/ugeentitywavefrontobj.h
  28. # FLEX && BISON
  29. LIBS += -lfl -ly
  30. FLEXSOURCES = utils/lexer-wavefront-obj.l
  31. BISONSOURCES = utils/parser-wavefront-obj.y
  32. OTHER_FILES += \
  33. $$FLEXSOURCES \
  34. $$BISONSOURCES
  35. flexsource.input = FLEXSOURCES
  36. flexsource.output = ${QMAKE_FILE_BASE}.cpp
  37. flexsource.commands = flex --header-file=${QMAKE_FILE_BASE}.h -o ${QMAKE_FILE_BASE}.cpp ${QMAKE_FILE_IN}
  38. flexsource.variable_out = SOURCES
  39. flexsource.name = Flex Sources ${QMAKE_FILE_IN}
  40. flexsource.CONFIG += target_predeps
  41. QMAKE_EXTRA_COMPILERS += flexsource
  42. flexheader.input = FLEXSOURCES
  43. flexheader.output = ${QMAKE_FILE_BASE}.h
  44. flexheader.commands = @true
  45. flexheader.variable_out = HEADERS
  46. flexheader.name = Flex Headers ${QMAKE_FILE_IN}
  47. flexheader.CONFIG += target_predeps no_link
  48. QMAKE_EXTRA_COMPILERS += flexheader
  49. bisonsource.input = BISONSOURCES
  50. bisonsource.output = ${QMAKE_FILE_BASE}.cpp
  51. bisonsource.commands = bison -d --defines=${QMAKE_FILE_BASE}.h -o ${QMAKE_FILE_BASE}.cpp ${QMAKE_FILE_IN}
  52. bisonsource.variable_out = SOURCES
  53. bisonsource.name = Bison Sources ${QMAKE_FILE_IN}
  54. bisonsource.CONFIG += target_predeps
  55. QMAKE_EXTRA_COMPILERS += bisonsource
  56. bisonheader.input = BISONSOURCES
  57. bisonheader.output = ${QMAKE_FILE_BASE}.h
  58. bisonheader.commands = @true
  59. bisonheader.variable_out = HEADERS
  60. bisonheader.name = Bison Headers ${QMAKE_FILE_IN}
  61. bisonheader.CONFIG += target_predeps no_link
  62. QMAKE_EXTRA_COMPILERS += bisonheader
  63. unix {
  64. target.path = /usr/lib
  65. INSTALLS += target
  66. }