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- #ifndef UGEENTITYAXES_H
- #define UGEENTITYAXES_H
-
- #include "entities/ugeentity.h"
-
- class UGEEntityAxes : public UGEEntity
- {
- Q_OBJECT
- public:
- explicit UGEEntityAxes(UGameEngine* engine, QObject *parent);
- explicit UGEEntityAxes(UGameEngine* engine);
-
- virtual void onDraw(AbstractRenderDevice* device);
-
- virtual Vector3D getVectorNearestIntesection(const Vector3D &vector, const Vector3D &pos, bool* ok);
-
- double size() const;
- void setSize(double size);
-
- signals:
-
- public slots:
-
- protected:
- double _size;
-
- private:
- void init();
-
- };
-
- #endif // UGEENTITYAXES_H
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