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renderwidget.cpp 4.5KB

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  1. #include "renderwidget.h"
  2. #include <QTimer>
  3. #include <math.h>
  4. #include <QDebug>
  5. #include "entities/ugeentitycube.h"
  6. #include "entities/ugeentityaxes.h"
  7. #include "utils/wavefrontobj.h"
  8. #include "entities/ugeentitywavefrontobj.h"
  9. #include "cameras/rotationcamera.h"
  10. #include "cameras/freeflycamera.h"
  11. RenderWidget::RenderWidget(QWidget *parent) :
  12. QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
  13. {
  14. setMouseTracking(true);
  15. setFocusPolicy(Qt::StrongFocus);
  16. setAutoFillBackground(false);
  17. setAutoBufferSwap(false);
  18. #ifdef __APPLE__
  19. _assetsPath = "../../../assets/";
  20. #else
  21. _assetsPath = "./assets/";
  22. #endif
  23. _engine = new UGameEngine(new OpenGLRenderDevice(this));
  24. _camera = new FreeFlyCamera(_engine, this);
  25. //_engine->addEntity(new UGEEntityAxes(_engine));
  26. // for (int i = 0; i < 1; ++i) {
  27. // UGEEntityCube* cube = new GameCube(_engine);
  28. // cube->setTextureId("rubiks");
  29. //// cube->rotate(Vector3D(0.0, 45.0, 45.0));
  30. // cube->move(Vector3D(0, i, i));
  31. //// cube->setScale(Vector3D(1.0, 2.0, 1.0));
  32. // _entities.append(cube);
  33. // }
  34. // int xmax = 25;
  35. // int zmax = 25;
  36. int xmax = 1;
  37. int zmax = 1;
  38. for (int x = 0; x < xmax; ++x) {
  39. for (int z = 0; z < zmax; ++z) {
  40. UGEEntityCube* cube = new UGEEntityCube(_engine);
  41. cube->setTextureId("rubiks");
  42. cube->move(Vector3D(x - (xmax / 2), 0, z - (zmax / 2)));
  43. }
  44. }
  45. WaveFrontObj* wavefrontObj = new WaveFrontObj(this);
  46. wavefrontObj->openFile(_assetsPath + "objs/enterprise/USSEnterprise.obj");
  47. UGEEntityWaveFrontObj* obj = new UGEEntityWaveFrontObj(wavefrontObj, _engine);
  48. obj->hide();
  49. _entities.append(obj);
  50. animate();
  51. }
  52. void RenderWidget::initializeGL()
  53. {
  54. makeCurrent();
  55. _engine->setClearColor(Qt::gray);
  56. _engine->initialize(70, width(), height());
  57. _engine->loadTextureFromFile("rubiks", _assetsPath + "textures/rubiks.png");
  58. }
  59. void RenderWidget::paintGL()
  60. {
  61. _camera->updateLookAt();
  62. _engine->draw();
  63. }
  64. void RenderWidget::resizeGL(int width, int height)
  65. {
  66. _engine->resize(width, height);
  67. }
  68. void RenderWidget::mousePressEvent(QMouseEvent *event)
  69. {
  70. _camera->mousePressEvent(event);
  71. bool left = event->buttons() & Qt::LeftButton;
  72. bool right = event->buttons() & Qt::RightButton;
  73. if (left || right) {
  74. Vector3D bestp;
  75. UGEEntity* entity = _engine->getVectorNearestIntesection(_camera->getDirection(), _camera->getPosition(), &bestp);
  76. if (entity) {
  77. // UGEEntity* axe = new UGEEntityAxes(_engine);
  78. // axe->move(bestp);
  79. if (right) {
  80. entity->deleteLater();
  81. }
  82. else if (left) {
  83. Vector3D pos = entity->getPosition();
  84. Vector3D diff = pos - bestp;
  85. if (fmod(fabs(diff.getX()), 0.5) == 0) {
  86. pos.add(Vector3D(1 * (diff.getX() < 0 ? 1 : -1), 0, 0));
  87. }
  88. else if (fmod(fabs(diff.getY()), 0.5) == 0) {
  89. pos.add(Vector3D(0, 1 * (diff.getY() < 0 ? 1 : -1), 0));
  90. }
  91. else if (fmod(fabs(diff.getZ()), 0.5) == 0) {
  92. pos.add(Vector3D(0, 0, 1 * (diff.getZ() < 0 ? 1 : -1)));
  93. }
  94. UGEEntityCube* cube = new UGEEntityCube(_engine);
  95. cube->move(pos);
  96. cube->setTextureId("rubiks");
  97. }
  98. }
  99. }
  100. }
  101. void RenderWidget::mouseReleaseEvent(QMouseEvent *event)
  102. {
  103. _camera->mouseReleaseEvent(event);
  104. }
  105. void RenderWidget::mouseMoveEvent(QMouseEvent *event)
  106. {
  107. _camera->mouseMoveEvent(event);
  108. }
  109. void RenderWidget::mouseDoubleClickEvent(QMouseEvent *event)
  110. {
  111. _camera->mouseDoubleClickEvent(event);
  112. }
  113. void RenderWidget::wheelEvent(QWheelEvent *event)
  114. {
  115. _camera->wheelEvent(event);
  116. }
  117. void RenderWidget::keyPressEvent(QKeyEvent *event)
  118. {
  119. _camera->keyPressEvent(event);
  120. }
  121. void RenderWidget::keyReleaseEvent(QKeyEvent *event)
  122. {
  123. _camera->keyReleaseEvent(event);
  124. }
  125. void RenderWidget::paintEvent(QPaintEvent *event)
  126. {
  127. QGLWidget::paintEvent(event);
  128. int r = 20;
  129. QPainter p;
  130. p.begin(this);
  131. QPoint c(width() / 2, height() / 2);
  132. p.drawLine(c.x() - r, c.y(), c.x() + r, c.y());
  133. p.drawLine(c.x(), c.y() - r, c.x(), c.y() + r);
  134. p.end();
  135. swapBuffers();
  136. }
  137. void RenderWidget::animate()
  138. {
  139. // for (int i = 0; i < _entities.size(); ++i) {
  140. // _entities[i]->rotate(Vector3D(0.0, 2.0, 2.0));
  141. // }
  142. QTimer::singleShot(20, this, SLOT(animate()));
  143. update();
  144. }