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							- #ifndef RENDERWIDGET_H
 - #define RENDERWIDGET_H
 - 
 - #include <QGLWidget>
 - #include <QMouseEvent>
 - #include <QWheelEvent>
 - #include <QKeyEvent>
 - #include "engine/ugameengine.h"
 - #include "openglrenderdevice.h"
 - 
 - class RenderWidget : public QGLWidget
 - {
 -     Q_OBJECT
 - public:
 -     explicit RenderWidget(QWidget *parent = 0);
 - 
 - protected:
 -     void initializeGL();
 -     void paintGL();
 -     void resizeGL(int width, int height);
 - 
 -     float normalizeAngle(float angle);
 - 
 -     void mousePressEvent(QMouseEvent* event);
 -     void mouseMoveEvent(QMouseEvent* event);
 -     void wheelEvent(QWheelEvent* event);
 -     void keyPressEvent(QKeyEvent* event);
 - 
 -     void rotate(float phi, float theta);
 - 
 - signals:
 - 
 - public slots:
 - 
 - private:
 -     AbstractRenderDevice* _device;
 - 
 -     UGameEngine* _engine;
 - 
 -     QPoint _lastPoint;
 - 
 -     float _radius;
 - 
 -     float _phi;
 - 
 -     float _theta;
 - 
 -     Vector3D pos;
 - };
 - 
 - #endif // RENDERWIDGET_H
 
 
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