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- #ifndef OPENGLRENDERDEVICE_H
- #define OPENGLRENDERDEVICE_H
-
- #include "engine/abstractrenderdevice.h"
-
- struct OpenGLTextureData
- {
- unsigned id;
- QImage image;
- };
-
- class OpenGLRenderDevice : public AbstractRenderDevice
- {
- Q_OBJECT
- public:
- explicit OpenGLRenderDevice(QObject *parent = 0);
-
- virtual Vector3D get2DFrom3D(const Vector3D& pos);
-
- virtual Vector3D get3DFrom2D(const Vector2D& pos);
-
- signals:
-
- public slots:
-
- virtual void loadTexture(const QVariant& id, const QImage& texture);
-
- virtual void initialize(int fov, int width, int height);
-
- virtual void resize(int width, int height);
-
- virtual void preDraw();
-
- virtual void postDraw();
-
- virtual void drawVertex(const ColorVector3D& point);
-
- virtual void drawPoint(const ColorVector3D& point);
-
- virtual void drawLine(const ColorVector3D& begin, const ColorVector3D& end, double width = 1.0);
-
- virtual void drawPolygon(const QList<ColorVector3D>& points);
-
- virtual void drawPolygonTexture(const QList<TextureVector3D>& points, const QVariant& textureId);
-
- private:
- int _width;
-
- int _height;
-
- int _fov;
-
- QMap<QVariant, OpenGLTextureData> _textures;
-
- };
-
- #endif // OPENGLRENDERDEVICE_H
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