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- #include "renderwidget.h"
- #include <QTimer>
- #include <math.h>
- #include <QDebug>
- #include "entities/ugeentitycube.h"
- #include "entities/ugeentityaxes.h"
- #include "utils/wavefrontobj.h"
- #include "entities/ugeentitywavefrontobj.h"
- #include "cameras/rotationcamera.h"
- #include "cameras/freeflycamera.h"
- #include "gamecube.h"
-
- RenderWidget::RenderWidget(QWidget *parent) :
- QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
- {
- setMouseTracking(true);
- setFocusPolicy(Qt::StrongFocus);
- setAutoFillBackground(false);
- setAutoBufferSwap(false);
- #ifdef __APPLE__
- _assetsPath = "../../../assets/";
- #else
- _assetsPath = "./assets/";
- #endif
-
- _engine = new UGameEngine(new OpenGLRenderDevice(this));
- _camera = new FreeFlyCamera(_engine, this);
-
- //_engine->addEntity(new UGEEntityAxes(_engine));
-
- // for (int i = 0; i < 1; ++i) {
- // UGEEntityCube* cube = new GameCube(_engine);
- // cube->setTextureId("rubiks");
- //// cube->rotate(Vector3D(0.0, 45.0, 45.0));
- // cube->move(Vector3D(0, i, i));
- //// cube->setScale(Vector3D(1.0, 2.0, 1.0));
- // _engine->addEntity(cube);
- // _entities.append(cube);
- // }
-
- for(int i = 0,j = 0; i * j< 626;){
- UGEEntityCube* cube = new GameCube(_engine);
- cube->setTextureId("rubiks");
- cube->move(Vector3D(i, 0, j++));
- _engine->addEntity(cube);
- _entities.append(cube);
- if(j == 26){
- j = 0;
- i++;
- }
- }
-
- WaveFrontObj* wavefrontObj = new WaveFrontObj(this);
- wavefrontObj->openFile(_assetsPath + "objs/enterprise/USSEnterprise.obj");
- UGEEntityWaveFrontObj* obj = new UGEEntityWaveFrontObj(wavefrontObj, this);
- obj->hide();
- _engine->addEntity(obj);
- _entities.append(obj);
- animate();
- }
-
- void RenderWidget::initializeGL()
- {
- makeCurrent();
- _engine->setClearColor(Qt::gray);
- _engine->initialize(70, width(), height());
-
- _engine->loadTextureFromFile("rubiks", _assetsPath + "textures/rubiks.png");
- }
-
- void RenderWidget::paintGL()
- {
- _camera->updateLookAt();
- _engine->draw();
- }
-
- void RenderWidget::resizeGL(int width, int height)
- {
- _engine->resize(width, height);
- }
-
- void RenderWidget::mousePressEvent(QMouseEvent *event)
- {
- _camera->mousePressEvent(event);
- if (event->buttons() & Qt::LeftButton) {
- // Vector3D pos = _engine->get3DFrom2D(Vector2D(event->x(), height() - event->y()));
- Vector3D pos = _camera->getPosition();
- // qDebug() << pos.getX() << pos.getY() << pos.getZ();
- Vector3D bestp;
- bool ok = false;
- for (int i = 0; i < _engine->getEntities().size(); i++) {
- UGEEntity* entity = _engine->getEntities()[i];
- bool provi;
- Vector3D collision = entity->getVectorNearestIntesection(_camera->getDirection(), pos, &provi);
- if (provi && (!ok || (pos - bestp).norm() > (pos - collision).norm())) {
- bestp = collision;
- UGEEntityAxes* axe = new UGEEntityAxes(_engine);
- axe->move(bestp);
- _engine->addEntity(axe);
- ok = true;
- }
- }
- }
- }
-
- void RenderWidget::mouseReleaseEvent(QMouseEvent *event)
- {
- _camera->mouseReleaseEvent(event);
- }
-
- void RenderWidget::mouseMoveEvent(QMouseEvent *event)
- {
- _camera->mouseMoveEvent(event);
-
- // Vector3D dd = _device->get2DFrom3D(Vector3D(0.5, 0.5, 0.5));
- // dd.setY(height() - dd.getY());
- // qDebug() << event->pos() << dd;
- // pos = _device->get3DFrom2D(event->x(), height() - event->y());
-
- }
-
- void RenderWidget::mouseDoubleClickEvent(QMouseEvent *event)
- {
- _camera->mouseDoubleClickEvent(event);
- }
-
- void RenderWidget::wheelEvent(QWheelEvent *event)
- {
- _camera->wheelEvent(event);
- }
-
- void RenderWidget::keyPressEvent(QKeyEvent *event)
- {
- _camera->keyPressEvent(event);
- }
-
- void RenderWidget::keyReleaseEvent(QKeyEvent *event)
- {
- _camera->keyReleaseEvent(event);
- }
-
- void RenderWidget::paintEvent(QPaintEvent *event)
- {
- QGLWidget::paintEvent(event);
- int r = 20;
- QPainter p;
- p.begin(this);
- QPoint c(width() / 2, height() / 2);
- p.drawLine(c.x() - r, c.y(), c.x() + r, c.y());
- p.drawLine(c.x(), c.y() - r, c.x(), c.y() + r);
- p.end();
- swapBuffers();
- }
-
- void RenderWidget::animate()
- {
- // for (int i = 0; i < _entities.size(); ++i) {
- // _entities[i]->rotate(Vector3D(0.0, 2.0, 2.0));
- // }
- QTimer::singleShot(20, this, SLOT(animate()));
- update();
- }
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