You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

renderwidget.cpp 4.4KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162
  1. #include "renderwidget.h"
  2. #include <QTimer>
  3. #include <math.h>
  4. #include <QDebug>
  5. #include "entities/ugeentitycube.h"
  6. #include "entities/ugeentityaxes.h"
  7. #include "utils/wavefrontobj.h"
  8. #include "entities/ugeentitywavefrontobj.h"
  9. #include "cameras/rotationcamera.h"
  10. #include "cameras/freeflycamera.h"
  11. #include "gamecube.h"
  12. RenderWidget::RenderWidget(QWidget *parent) :
  13. QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
  14. {
  15. setMouseTracking(true);
  16. setFocusPolicy(Qt::StrongFocus);
  17. setAutoFillBackground(false);
  18. setAutoBufferSwap(false);
  19. #ifdef __APPLE__
  20. _assetsPath = "../../../assets/";
  21. #else
  22. _assetsPath = "./assets/";
  23. #endif
  24. _engine = new UGameEngine(new OpenGLRenderDevice(this));
  25. _camera = new FreeFlyCamera(_engine, this);
  26. //_engine->addEntity(new UGEEntityAxes(_engine));
  27. // for (int i = 0; i < 1; ++i) {
  28. // UGEEntityCube* cube = new GameCube(_engine);
  29. // cube->setTextureId("rubiks");
  30. //// cube->rotate(Vector3D(0.0, 45.0, 45.0));
  31. // cube->move(Vector3D(0, i, i));
  32. //// cube->setScale(Vector3D(1.0, 2.0, 1.0));
  33. // _engine->addEntity(cube);
  34. // _entities.append(cube);
  35. // }
  36. for(int i = 0,j = 0; i * j< 626;){
  37. UGEEntityCube* cube = new GameCube(_engine);
  38. cube->setTextureId("rubiks");
  39. cube->move(Vector3D(i, 0, j++));
  40. _engine->addEntity(cube);
  41. _entities.append(cube);
  42. if(j == 26){
  43. j = 0;
  44. i++;
  45. }
  46. }
  47. WaveFrontObj* wavefrontObj = new WaveFrontObj(this);
  48. wavefrontObj->openFile(_assetsPath + "objs/enterprise/USSEnterprise.obj");
  49. UGEEntityWaveFrontObj* obj = new UGEEntityWaveFrontObj(wavefrontObj, this);
  50. obj->hide();
  51. _engine->addEntity(obj);
  52. _entities.append(obj);
  53. animate();
  54. }
  55. void RenderWidget::initializeGL()
  56. {
  57. makeCurrent();
  58. _engine->setClearColor(Qt::gray);
  59. _engine->initialize(70, width(), height());
  60. _engine->loadTextureFromFile("rubiks", _assetsPath + "textures/rubiks.png");
  61. }
  62. void RenderWidget::paintGL()
  63. {
  64. _camera->updateLookAt();
  65. _engine->draw();
  66. }
  67. void RenderWidget::resizeGL(int width, int height)
  68. {
  69. _engine->resize(width, height);
  70. }
  71. void RenderWidget::mousePressEvent(QMouseEvent *event)
  72. {
  73. _camera->mousePressEvent(event);
  74. if (event->buttons() & Qt::LeftButton) {
  75. // Vector3D pos = _engine->get3DFrom2D(Vector2D(event->x(), height() - event->y()));
  76. Vector3D pos = _camera->getPosition();
  77. // qDebug() << pos.getX() << pos.getY() << pos.getZ();
  78. Vector3D bestp;
  79. bool ok = false;
  80. for (int i = 0; i < _engine->getEntities().size(); i++) {
  81. UGEEntity* entity = _engine->getEntities()[i];
  82. bool provi;
  83. Vector3D collision = entity->getVectorNearestIntesection(_camera->getDirection(), pos, &provi);
  84. if (provi && (!ok || (pos - bestp).norm() > (pos - collision).norm())) {
  85. bestp = collision;
  86. UGEEntityAxes* axe = new UGEEntityAxes(_engine);
  87. axe->move(bestp);
  88. _engine->addEntity(axe);
  89. ok = true;
  90. }
  91. }
  92. }
  93. }
  94. void RenderWidget::mouseReleaseEvent(QMouseEvent *event)
  95. {
  96. _camera->mouseReleaseEvent(event);
  97. }
  98. void RenderWidget::mouseMoveEvent(QMouseEvent *event)
  99. {
  100. _camera->mouseMoveEvent(event);
  101. // Vector3D dd = _device->get2DFrom3D(Vector3D(0.5, 0.5, 0.5));
  102. // dd.setY(height() - dd.getY());
  103. // qDebug() << event->pos() << dd;
  104. // pos = _device->get3DFrom2D(event->x(), height() - event->y());
  105. }
  106. void RenderWidget::mouseDoubleClickEvent(QMouseEvent *event)
  107. {
  108. _camera->mouseDoubleClickEvent(event);
  109. }
  110. void RenderWidget::wheelEvent(QWheelEvent *event)
  111. {
  112. _camera->wheelEvent(event);
  113. }
  114. void RenderWidget::keyPressEvent(QKeyEvent *event)
  115. {
  116. _camera->keyPressEvent(event);
  117. }
  118. void RenderWidget::keyReleaseEvent(QKeyEvent *event)
  119. {
  120. _camera->keyReleaseEvent(event);
  121. }
  122. void RenderWidget::paintEvent(QPaintEvent *event)
  123. {
  124. QGLWidget::paintEvent(event);
  125. int r = 20;
  126. QPainter p;
  127. p.begin(this);
  128. QPoint c(width() / 2, height() / 2);
  129. p.drawLine(c.x() - r, c.y(), c.x() + r, c.y());
  130. p.drawLine(c.x(), c.y() - r, c.x(), c.y() + r);
  131. p.end();
  132. swapBuffers();
  133. }
  134. void RenderWidget::animate()
  135. {
  136. // for (int i = 0; i < _entities.size(); ++i) {
  137. // _entities[i]->rotate(Vector3D(0.0, 2.0, 2.0));
  138. // }
  139. QTimer::singleShot(20, this, SLOT(animate()));
  140. update();
  141. }