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renderwidget.cpp 5.5KB

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  1. #include "renderwidget.h"
  2. #include <QTimer>
  3. #include <math.h>
  4. #include <QDebug>
  5. #include <QDir>
  6. #include "entities/ugeentitycube.h"
  7. #include "entities/ugeentityaxes.h"
  8. #include "utils/wavefrontobj.h"
  9. #include "entities/ugeentitywavefrontobj.h"
  10. #include "cameras/rotationcamera.h"
  11. #include "cameras/freeflycamera.h"
  12. RenderWidget::RenderWidget(QWidget *parent) :
  13. QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
  14. {
  15. setMouseTracking(true);
  16. setFocusPolicy(Qt::StrongFocus);
  17. setAutoFillBackground(false);
  18. setAutoBufferSwap(false);
  19. #ifdef __APPLE__
  20. _assetsPath = "../../../assets/";
  21. #else
  22. _assetsPath = "./assets/";
  23. #endif
  24. _engine = new UGameEngine(new OpenGLRenderDevice(this));
  25. _camera = new FreeFlyCamera(_engine, this);
  26. //_engine->addEntity(new UGEEntityAxes(_engine));
  27. // for (int i = 0; i < 1; ++i) {
  28. // UGEEntityCube* cube = new GameCube(_engine);
  29. // cube->setTextureId("rubiks");
  30. //// cube->rotate(Vector3D(0.0, 45.0, 45.0));
  31. // cube->move(Vector3D(0, i, i));
  32. //// cube->setScale(Vector3D(1.0, 2.0, 1.0));
  33. // _entities.append(cube);
  34. // }
  35. int xmax = 25;
  36. int zmax = 25;
  37. // int xmax = 1;
  38. // int zmax = 1;
  39. for (int x = 0; x < xmax; ++x) {
  40. for (int z = 0; z < zmax; ++z) {
  41. UGEEntityCube* cube = new UGEEntityCube(_engine);
  42. cube->setTextureId("rubiks");
  43. cube->move(Vector3D(x - (xmax / 2), 0, z - (zmax / 2)));
  44. }
  45. }
  46. WaveFrontObj* wavefrontObj = new WaveFrontObj(this);
  47. wavefrontObj->openFile(_assetsPath + "objs/enterprise/USSEnterprise.obj");
  48. UGEEntityWaveFrontObj* obj = new UGEEntityWaveFrontObj(wavefrontObj, _engine);
  49. obj->hide();
  50. _entities.append(obj);
  51. animate();
  52. }
  53. void RenderWidget::initializeGL()
  54. {
  55. srand(time(0));
  56. makeCurrent();
  57. _engine->setClearColor(Qt::gray);
  58. _engine->initialize(70, width(), height());
  59. _textures.clear();
  60. QDir texturesDir(_assetsPath + "textures");
  61. QFileInfoList files = texturesDir.entryInfoList(QStringList() << "*.png" << "*.jpg" << "*.jpeg");
  62. for (int i = 0; i < files.size(); ++i)
  63. {
  64. QFileInfo file = files[i];
  65. _engine->loadTextureFromFile(file.baseName(), file.absoluteFilePath());
  66. _textures.append(file.baseName());
  67. }
  68. }
  69. void RenderWidget::paintGL()
  70. {
  71. _camera->updateLookAt();
  72. _engine->draw();
  73. }
  74. void RenderWidget::resizeGL(int width, int height)
  75. {
  76. _engine->resize(width, height);
  77. }
  78. void RenderWidget::mousePressEvent(QMouseEvent *event)
  79. {
  80. _camera->mousePressEvent(event);
  81. bool left = event->buttons() & Qt::LeftButton;
  82. bool right = event->buttons() & Qt::RightButton;
  83. if (left || right) {
  84. Vector3D bestp;
  85. UGEEntity* entity = _engine->getVectorNearestIntesection(_camera->getDirection(), _camera->getPosition(), &bestp);
  86. if (entity) {
  87. // UGEEntity* axe = new UGEEntityAxes(_engine);
  88. // axe->move(bestp);
  89. if (right) {
  90. entity->deleteLater();
  91. }
  92. else if (left) {
  93. Vector3D pos = entity->getPosition();
  94. Vector3D diff = pos - bestp;
  95. if (fmod(fabs(diff.getX()), 0.5) == 0) {
  96. pos.add(Vector3D(1 * (diff.getX() < 0 ? 1 : -1), 0, 0));
  97. }
  98. else if (fmod(fabs(diff.getY()), 0.5) == 0) {
  99. pos.add(Vector3D(0, 1 * (diff.getY() < 0 ? 1 : -1), 0));
  100. }
  101. else if (fmod(fabs(diff.getZ()), 0.5) == 0) {
  102. pos.add(Vector3D(0, 0, 1 * (diff.getZ() < 0 ? 1 : -1)));
  103. }
  104. QList<UGEEntity*> entities = _engine->getEntities();
  105. for (int i = 0; i < entities.size(); ++i) {
  106. UGEEntity* e = entities[i];
  107. if (e->getPosition() == pos) {
  108. return;
  109. }
  110. }
  111. int x = (rand() >= RAND_MAX / 2 ? 90 : 0) * (rand() >= RAND_MAX / 2 ? -1 : 1);
  112. int y = (rand() >= RAND_MAX / 2 ? 90 : 0) * (rand() >= RAND_MAX / 2 ? -1 : 1);
  113. int z = (rand() >= RAND_MAX / 2 ? 90 : 0) * (rand() >= RAND_MAX / 2 ? -1 : 1);
  114. QString texture = _textures[rand() / (double)RAND_MAX * _textures.size()];
  115. UGEEntityCube* cube = new UGEEntityCube(_engine);
  116. cube->move(pos);
  117. cube->rotate(Vector3D(x, y, z));
  118. cube->setTextureId(texture);
  119. }
  120. }
  121. }
  122. }
  123. void RenderWidget::mouseReleaseEvent(QMouseEvent *event)
  124. {
  125. _camera->mouseReleaseEvent(event);
  126. }
  127. void RenderWidget::mouseMoveEvent(QMouseEvent *event)
  128. {
  129. _camera->mouseMoveEvent(event);
  130. }
  131. void RenderWidget::mouseDoubleClickEvent(QMouseEvent *event)
  132. {
  133. _camera->mouseDoubleClickEvent(event);
  134. }
  135. void RenderWidget::wheelEvent(QWheelEvent *event)
  136. {
  137. _camera->wheelEvent(event);
  138. }
  139. void RenderWidget::keyPressEvent(QKeyEvent *event)
  140. {
  141. _camera->keyPressEvent(event);
  142. }
  143. void RenderWidget::keyReleaseEvent(QKeyEvent *event)
  144. {
  145. _camera->keyReleaseEvent(event);
  146. }
  147. void RenderWidget::paintEvent(QPaintEvent *event)
  148. {
  149. QGLWidget::paintEvent(event);
  150. int r = 20;
  151. QPainter p;
  152. p.begin(this);
  153. QPoint c(width() / 2, height() / 2);
  154. p.drawLine(c.x() - r, c.y(), c.x() + r, c.y());
  155. p.drawLine(c.x(), c.y() - r, c.x(), c.y() + r);
  156. p.end();
  157. swapBuffers();
  158. }
  159. void RenderWidget::animate()
  160. {
  161. // for (int i = 0; i < _entities.size(); ++i) {
  162. // _entities[i]->rotate(Vector3D(0.0, 2.0, 2.0));
  163. // }
  164. QTimer::singleShot(20, this, SLOT(animate()));
  165. update();
  166. }