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- #include "renderwidget.h"
- #include <QTimer>
- #include <math.h>
- #include <QDebug>
- #include <QDir>
- #include "entities/ugeentitycube.h"
- #include "entities/ugeentityaxes.h"
- #include "utils/wavefrontobj.h"
- #include "entities/ugeentitywavefrontobj.h"
- #include "cameras/rotationcamera.h"
- #include "cameras/freeflycamera.h"
-
- RenderWidget::RenderWidget(QWidget *parent) :
- QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
- {
- setMouseTracking(true);
- setFocusPolicy(Qt::StrongFocus);
- setAutoFillBackground(false);
- setAutoBufferSwap(false);
- #ifdef __APPLE__
- _assetsPath = "../../../assets/";
- #else
- _assetsPath = "./assets/";
- #endif
-
- _engine = new UGameEngine(new OpenGLRenderDevice(this));
- _camera = new FreeFlyCamera(_engine, this);
-
- //_engine->addEntity(new UGEEntityAxes(_engine));
-
- // for (int i = 0; i < 1; ++i) {
- // UGEEntityCube* cube = new GameCube(_engine);
- // cube->setTextureId("rubiks");
- //// cube->rotate(Vector3D(0.0, 45.0, 45.0));
- // cube->move(Vector3D(0, i, i));
- //// cube->setScale(Vector3D(1.0, 2.0, 1.0));
- // _entities.append(cube);
- // }
-
-
- int xmax = 25;
- int zmax = 25;
- // int xmax = 1;
- // int zmax = 1;
- for (int x = 0; x < xmax; ++x) {
- for (int z = 0; z < zmax; ++z) {
- UGEEntityCube* cube = new UGEEntityCube(_engine);
- cube->setTextureId("rubiks");
- cube->move(Vector3D(x - (xmax / 2), 0, z - (zmax / 2)));
- }
- }
-
- WaveFrontObj* wavefrontObj = new WaveFrontObj(this);
- wavefrontObj->openFile(_assetsPath + "objs/enterprise/USSEnterprise.obj");
- UGEEntityWaveFrontObj* obj = new UGEEntityWaveFrontObj(wavefrontObj, _engine);
- obj->hide();
- _entities.append(obj);
- animate();
- }
-
- void RenderWidget::initializeGL()
- {
- srand(time(0));
- makeCurrent();
- _engine->setClearColor(Qt::gray);
- _engine->initialize(70, width(), height());
-
- _textures.clear();
- QDir texturesDir(_assetsPath + "textures");
- QFileInfoList files = texturesDir.entryInfoList(QStringList() << "*.png" << "*.jpg" << "*.jpeg");
- for (int i = 0; i < files.size(); ++i)
- {
- QFileInfo file = files[i];
-
- _engine->loadTextureFromFile(file.baseName(), file.absoluteFilePath());
- _textures.append(file.baseName());
- }
- }
-
- void RenderWidget::paintGL()
- {
- _camera->updateLookAt();
- _engine->draw();
- }
-
- void RenderWidget::resizeGL(int width, int height)
- {
- _engine->resize(width, height);
- }
-
- void RenderWidget::mousePressEvent(QMouseEvent *event)
- {
- _camera->mousePressEvent(event);
- bool left = event->buttons() & Qt::LeftButton;
- bool right = event->buttons() & Qt::RightButton;
- if (left || right) {
- Vector3D bestp;
- UGEEntity* entity = _engine->getVectorNearestIntesection(_camera->getDirection(), _camera->getPosition(), &bestp);
- if (entity) {
- // UGEEntity* axe = new UGEEntityAxes(_engine);
- // axe->move(bestp);
- if (right) {
- entity->deleteLater();
- }
- else if (left) {
- Vector3D pos = entity->getPosition();
- Vector3D diff = pos - bestp;
- if (fmod(fabs(diff.getX()), 0.5) == 0) {
- pos.add(Vector3D(1 * (diff.getX() < 0 ? 1 : -1), 0, 0));
- }
- else if (fmod(fabs(diff.getY()), 0.5) == 0) {
- pos.add(Vector3D(0, 1 * (diff.getY() < 0 ? 1 : -1), 0));
- }
- else if (fmod(fabs(diff.getZ()), 0.5) == 0) {
- pos.add(Vector3D(0, 0, 1 * (diff.getZ() < 0 ? 1 : -1)));
- }
-
- QList<UGEEntity*> entities = _engine->getEntities();
- for (int i = 0; i < entities.size(); ++i) {
- UGEEntity* e = entities[i];
- if (e->getPosition() == pos) {
- return;
- }
- }
-
- int x = (rand() >= RAND_MAX / 2 ? 90 : 0) * (rand() >= RAND_MAX / 2 ? -1 : 1);
- int y = (rand() >= RAND_MAX / 2 ? 90 : 0) * (rand() >= RAND_MAX / 2 ? -1 : 1);
- int z = (rand() >= RAND_MAX / 2 ? 90 : 0) * (rand() >= RAND_MAX / 2 ? -1 : 1);
- QString texture = _textures[rand() / (double)RAND_MAX * _textures.size()];
-
-
- UGEEntityCube* cube = new UGEEntityCube(_engine);
- cube->move(pos);
- cube->rotate(Vector3D(x, y, z));
- cube->setTextureId(texture);
- }
- }
- }
- }
-
- void RenderWidget::mouseReleaseEvent(QMouseEvent *event)
- {
- _camera->mouseReleaseEvent(event);
- }
-
- void RenderWidget::mouseMoveEvent(QMouseEvent *event)
- {
- _camera->mouseMoveEvent(event);
- }
-
- void RenderWidget::mouseDoubleClickEvent(QMouseEvent *event)
- {
- _camera->mouseDoubleClickEvent(event);
- }
-
- void RenderWidget::wheelEvent(QWheelEvent *event)
- {
- _camera->wheelEvent(event);
- }
-
- void RenderWidget::keyPressEvent(QKeyEvent *event)
- {
- _camera->keyPressEvent(event);
- }
-
- void RenderWidget::keyReleaseEvent(QKeyEvent *event)
- {
- _camera->keyReleaseEvent(event);
- }
-
- void RenderWidget::paintEvent(QPaintEvent *event)
- {
- QGLWidget::paintEvent(event);
- int r = 20;
- QPainter p;
- p.begin(this);
- QPoint c(width() / 2, height() / 2);
- p.drawLine(c.x() - r, c.y(), c.x() + r, c.y());
- p.drawLine(c.x(), c.y() - r, c.x(), c.y() + r);
- p.end();
- swapBuffers();
- }
-
- void RenderWidget::animate()
- {
- // for (int i = 0; i < _entities.size(); ++i) {
- // _entities[i]->rotate(Vector3D(0.0, 2.0, 2.0));
- // }
- QTimer::singleShot(20, this, SLOT(animate()));
- update();
- }
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