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ugameengine.h 336B

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  1. #ifndef UGAMEENGINE_H
  2. #define UGAMEENGINE_H
  3. #include "abstractrenderdevice.h"
  4. #include "ugeentity.h"
  5. class UGameEngine : public QObject
  6. {
  7. Q_OBJECT
  8. public:
  9. UGameEngine(AbstractRenderDevice* device);
  10. void draw();
  11. protected:
  12. QList<UGEEntity*> _entitites;
  13. AbstractRenderDevice* _device;
  14. };
  15. #endif // UGAMEENGINE_H