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							- #ifndef OPENGLRENDERDEVICE_H
 - #define OPENGLRENDERDEVICE_H
 - 
 - #include "engine/abstractrenderdevice.h"
 - 
 - struct OpenGLTextureData
 - {
 -     unsigned id;
 -     QImage image;
 -     char* rawData;
 - };
 - 
 - class OpenGLRenderDevice : public AbstractRenderDevice
 - {
 -     Q_OBJECT
 - public:
 -     explicit OpenGLRenderDevice(QObject *parent = 0);
 - 
 -     virtual Vector3D get2DFrom3D(const Vector3D& pos);
 - 
 -     virtual Vector3D get3DFrom2D(int x, int y);
 - 
 - signals:
 - 
 - public slots:
 - 
 -     virtual void loadTexture(const QVariant& id, const QImage& texture);
 - 
 -     virtual void initialize(int fov, int width, int height);
 - 
 -     virtual void resize(int width, int height);
 - 
 -     virtual void preDraw();
 - 
 -     virtual void postDraw();
 - 
 -     virtual void drawVertex(const ColorVector3D& point);
 - 
 -     virtual void drawPoint(const ColorVector3D& point);
 - 
 -     virtual void drawLine(const ColorVector3D& begin, const ColorVector3D& end, double width = 1.0);
 - 
 -     virtual void drawPolygon(const QList<ColorVector3D>& points);
 - 
 -     virtual void drawPolygonTexture(const QList<TextureVector3D>& points, const QVariant& textureId);
 - 
 - private:
 -     int _width;
 - 
 -     int _height;
 - 
 -     int _fov;
 - 
 -     QMap<QVariant, OpenGLTextureData> _textures;
 - 
 - };
 - 
 - #endif // OPENGLRENDERDEVICE_H
 
 
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