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abstractcamera.cpp 1.0KB

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  1. #include "abstractcamera.h"
  2. AbstractCamera::AbstractCamera(UGameEngine* engine, QWidget* widget)
  3. : _engine(engine)
  4. , _widget(widget)
  5. {
  6. }
  7. void AbstractCamera::mousePressEvent(QMouseEvent* event)
  8. {
  9. (void) event;
  10. }
  11. void AbstractCamera::mouseReleaseEvent(QMouseEvent *event)
  12. {
  13. (void) event;
  14. }
  15. void AbstractCamera::mouseMoveEvent(QMouseEvent* event)
  16. {
  17. (void) event;
  18. }
  19. void AbstractCamera::mouseDoubleClickEvent(QMouseEvent* event)
  20. {
  21. (void) event;
  22. }
  23. void AbstractCamera::wheelEvent(QWheelEvent* event)
  24. {
  25. (void) event;
  26. }
  27. void AbstractCamera::keyPressEvent(QKeyEvent* event)
  28. {
  29. (void) event;
  30. }
  31. void AbstractCamera::keyReleaseEvent(QKeyEvent* event)
  32. {
  33. (void) event;
  34. }
  35. Vector3D AbstractCamera::getDirection() const
  36. {
  37. return _direction;
  38. }
  39. void AbstractCamera::setDirection(const Vector3D &direction)
  40. {
  41. _direction = direction;
  42. }
  43. Vector3D AbstractCamera::getPosition() const
  44. {
  45. return _position;
  46. }
  47. void AbstractCamera::setPosition(const Vector3D &position)
  48. {
  49. _position = position;
  50. }