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ugeentity.h 1.1KB

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  1. #ifndef UGEENTITY_H
  2. #define UGEENTITY_H
  3. #include <QObject>
  4. #include <QPoint>
  5. #include <QSharedPointer>
  6. #include "utils/vector3d.h"
  7. #include "engine/abstractrenderdevice.h"
  8. class UGEEntity : public QObject
  9. {
  10. Q_OBJECT
  11. public:
  12. explicit UGEEntity(QObject *parent = 0);
  13. virtual ~UGEEntity();
  14. Vector3D getPosition() const;
  15. void setPosition(const Vector3D& position);
  16. void move(const Vector3D& move);
  17. Vector3D getSpeed() const;
  18. void setSpeed(const Vector3D& speed);
  19. void accelerate(const Vector3D& speed);
  20. Vector3D getRotation() const;
  21. void setRotation(const Vector3D& rotation);
  22. void rotate(const Vector3D& rotation);
  23. Vector3D getScale() const;
  24. void setScale(const Vector3D& scale);
  25. void scale(const Vector3D& scale);
  26. bool isVisible() const;
  27. void setVisible(bool visible);
  28. void show();
  29. void hide();
  30. virtual void draw(AbstractRenderDevice* device) = 0;
  31. private:
  32. Vector3D _position;
  33. Vector3D _speed;
  34. Vector3D _rotation;
  35. Vector3D _scale;
  36. bool _visible;
  37. };
  38. #endif // UGEENTITY_H