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begin face normal

develop
Robin Thoni 8 years ago
parent
commit
84c7334fe0
1 changed files with 7 additions and 0 deletions
  1. 7
    0
      TheGame/openglrenderdevice.cpp

+ 7
- 0
TheGame/openglrenderdevice.cpp View File

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 {
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 {
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     _width = width;
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     _width = width;
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     _height = height;
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     _height = height;
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+//    glViewport(0, 0, _width, _height);
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     int side = qMin(_width, _height);
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     int side = qMin(_width, _height);
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     glViewport((_width - side) / 2, (_height - side) / 2, side, side);
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     glViewport((_width - side) / 2, (_height - side) / 2, side, side);
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 }
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 }
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 void OpenGLRenderDevice::drawPolygon(const QList<ColorVector3D> &points)
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 void OpenGLRenderDevice::drawPolygon(const QList<ColorVector3D> &points)
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 {
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 {
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     glBegin(GL_POLYGON);
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     glBegin(GL_POLYGON);
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+    Vector3D p1 = points[0];
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+//    Vector3D p2 = points[1];
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+//    Vector3D n = p1.crossProduct(p2);
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+//    Vector3D n2 = p2.crossProduct(p1);
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+//    qDebug() << n.getX() << n.getY() << n.getZ() << n2.getX() << n2.getY() << n2.getZ();
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+//    glNormal3d(n.getX(), n.getY(), n.getZ());
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     for (int i = 0; i < points.size(); ++i) {
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     for (int i = 0; i < points.size(); ++i) {
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         drawVertex(points[i]);
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         drawVertex(points[i]);
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     }
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     }

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