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opengl draw functions; 3d drag camera

develop
Robin Thoni 7 years ago
parent
commit
11c9e57bd4

+ 35
- 3
TheGame/openglrenderdevice.cpp View File

9
 
9
 
10
 void OpenGLRenderDevice::initialize(int fov, int width, int height)
10
 void OpenGLRenderDevice::initialize(int fov, int width, int height)
11
 {
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 {
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-    glClearColor((GLfloat)_clearColor.red() / 255.0, (GLfloat)_clearColor.green() / 255.0,
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-                      (GLfloat)_clearColor.blue() / 255.0, (GLfloat) _clearColor.alpha() / 255.0);
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+    glClearColor(_clearColor.redF(), _clearColor.greenF(),
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+                 _clearColor.blue(), _clearColor.alpha());
14
 
14
 
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     glEnable(GL_DEPTH_TEST);
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     glEnable(GL_DEPTH_TEST);
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     glEnable(GL_CULL_FACE);
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     glEnable(GL_CULL_FACE);
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     glEnable(GL_MULTISAMPLE);
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     glEnable(GL_MULTISAMPLE);
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19
 
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     glMatrixMode(GL_PROJECTION);
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     glMatrixMode(GL_PROJECTION);
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-    gluPerspective(fov, width/height, 0.1, 100.0);
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+    gluPerspective(fov, width / height, 0.1, 100.0);
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     glMatrixMode(GL_MODELVIEW);
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     glMatrixMode(GL_MODELVIEW);
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 }
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 }
24
 
24
 
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 {
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 {
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43
 
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 }
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 }
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+
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+void OpenGLRenderDevice::drawVertex(const ColorVector3D &point)
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+{
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+    glColor4f(point.getColor().redF(), point.getColor().greenF(),
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+                  point.getColor().blue(), point.getColor().alpha());
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+    glVertex3d(point.getX(), point.getY(), point.getZ());
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+}
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+
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+void OpenGLRenderDevice::drawPoint(const ColorVector3D &point)
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+{
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+    glBegin(GL_POINTS);
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+    drawVertex(point);
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+    glEnd();
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+}
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+
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+void OpenGLRenderDevice::drawLine(const ColorVector3D &begin, const ColorVector3D &end, double width)
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+{
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+    glLineWidth(width);
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+    glBegin(GL_LINES);
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+    drawVertex(begin);
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+    drawVertex(end);
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+    glEnd();
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+}
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+
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+void OpenGLRenderDevice::drawPolygon(const QList<ColorVector3D> &points)
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+{
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+    glBegin(GL_POLYGON);
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+    for (int i = 0; i < points.size(); ++i) {
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+        drawVertex(points[i]);
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+    }
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+    glEnd();
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+}

+ 10
- 0
TheGame/openglrenderdevice.h View File

9
 public:
9
 public:
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     explicit OpenGLRenderDevice(QObject *parent = 0);
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     explicit OpenGLRenderDevice(QObject *parent = 0);
11
 
11
 
12
+//    static float
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+
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 signals:
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 signals:
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15
 
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 public slots:
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 public slots:
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23
 
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     virtual void postDraw();
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     virtual void postDraw();
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25
 
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+    virtual void drawVertex(const ColorVector3D& point);
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+
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+    virtual void drawPoint(const ColorVector3D& point);
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+
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+    virtual void drawLine(const ColorVector3D& begin, const ColorVector3D& end, double width = 1.0);
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+
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+    virtual void drawPolygon(const QList<ColorVector3D>& points);
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+
24
 };
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 };
25
 
35
 
26
 #endif // OPENGLRENDERDEVICE_H
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 #endif // OPENGLRENDERDEVICE_H

+ 36
- 24
TheGame/renderwidget.cpp View File

1
 #include "renderwidget.h"
1
 #include "renderwidget.h"
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 #include <QTimer>
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 #include <QTimer>
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 #include <math.h>
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 #include <math.h>
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+#include <QDebug>
4
 
5
 
5
 RenderWidget::RenderWidget(QWidget *parent) :
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 RenderWidget::RenderWidget(QWidget *parent) :
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     QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
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     QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
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   , angle(0)
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   , angle(0)
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+  , _radius(5.0)
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+  , _phi(45)
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+  , _theta(45)
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 {
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 {
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     _device = new OpenGLRenderDevice(this);
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     _device = new OpenGLRenderDevice(this);
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     _engine = new UGameEngine(_device);
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     _engine = new UGameEngine(_device);
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+    setMouseTracking(false);
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 }
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 }
12
 
17
 
13
 void RenderWidget::initializeGL()
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 void RenderWidget::initializeGL()
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     _device->setClearColor(Qt::gray);
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     _device->setClearColor(Qt::gray);
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     _device->initialize(70, width(), height());
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     _device->initialize(70, width(), height());
18
 
23
 
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-    animate();
20
 }
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 }
21
 
25
 
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 void RenderWidget::paintGL()
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 void RenderWidget::paintGL()
23
 {
27
 {
24
-    float rad = (float)angle / 180.0 * M_PI;
25
-    float radius = 5.0f;
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-    _device->lookAt(Vector3D(radius * cos(rad), 5.0f, radius * sin(rad)),
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+    float theta = _theta / 180.0 * M_PI;
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+    float phi = _phi / 180.0 * M_PI;
30
+    _device->lookAt(Vector3D(
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+                        _radius * sin(theta) * sin(phi),
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+                        _radius * cos(theta),
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+                        _radius * sin(theta) * cos(phi)
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+                        ),
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                    Vector3D(0.0f, 0.0f, 0.0f));
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                    Vector3D(0.0f, 0.0f, 0.0f));
28
     _engine->draw();
36
     _engine->draw();
29
 
37
 
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     _device->resize(width, height);
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     _device->resize(width, height);
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 }
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 }
37
 
45
 
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-void RenderWidget::animate()
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+void RenderWidget::mousePressEvent(QMouseEvent *event)
39
 {
47
 {
40
-    angle = (angle + 3) % 360;
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+    _lastPoint = event->pos();
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+}
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+
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+void RenderWidget::mouseMoveEvent(QMouseEvent *event)
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+{
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+    QPoint diff = event->pos() - _lastPoint;
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+
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+    _phi -= diff.x();
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+    _theta -= diff.y();
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+
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+    qDebug() << _phi << _theta;
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+
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+    _lastPoint = event->pos();
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     update();
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     update();
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-    QTimer::singleShot(50, this, SLOT(animate()));
43
 }
62
 }
44
 
63
 
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-void RenderWidget::drawAxes()
64
+void RenderWidget::wheelEvent(QWheelEvent *event)
46
 {
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 {
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-    glLineWidth(2.5);
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+    _radius = qMax(2.0, _radius - event->delta() / 20.0);
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+    update();
68
+}
48
 
69
 
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-    glColor3f(1.0, 0.0, 0.0);
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-    glBegin(GL_LINES);
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-    glVertex3f(0.0, 0.0, 0.0);
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-    glVertex3f(1.0, 0.0, 0.0);
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-    glEnd();
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+void RenderWidget::drawAxes()
71
+{
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+    _device->drawLine(ColorVector3D(Qt::red, 0.0, 0.0, 0.0), ColorVector3D(Qt::red, 1.0, 0.0, 0.0), 2.5);
73
+    _device->drawLine(ColorVector3D(Qt::green, 0.0, 0.0, 0.0), ColorVector3D(Qt::green, 0.0, 1.0, 0.0), 2.5);
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+    _device->drawLine(ColorVector3D(Qt::blue, 0.0, 0.0, 0.0), ColorVector3D(Qt::blue, 0.0, 0.0, 1.0), 2.5);
54
 
75
 
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-    glColor3f(0.0, 1.0, 0.0);
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-    glBegin(GL_LINES);
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-    glVertex3f(0.0, 0.0, 0.0);
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-    glVertex3f(0.0, 1.0, 0.0);
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-    glEnd();
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+    _device->drawPolygon(QList<ColorVector3D>() << ColorVector3D(Qt::red, 0, 0, 0) << ColorVector3D(Qt::green, 1, 0, 0) << ColorVector3D(Qt::transparent, 1, 1, 0) << ColorVector3D(Qt::blue, 0, 1, 0));
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77
 
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-    glColor3f(0.0, 0.0, 1.0);
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-    glBegin(GL_LINES);
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-    glVertex3f(0.0, 0.0, 0.0);
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-    glVertex3f(0.0, 0.0, 1.0);
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-    glEnd();
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 }
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 }

+ 14
- 2
TheGame/renderwidget.h View File

2
 #define RENDERWIDGET_H
2
 #define RENDERWIDGET_H
3
 
3
 
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 #include <QGLWidget>
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 #include <QGLWidget>
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+#include <QMouseEvent>
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+#include <QWheelEvent>
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 #include "ugameengine.h"
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 #include "ugameengine.h"
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 #include "openglrenderdevice.h"
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 #include "openglrenderdevice.h"
7
 
9
 
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     void paintGL();
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     void paintGL();
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     void resizeGL(int width, int height);
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     void resizeGL(int width, int height);
18
 
20
 
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+    void mousePressEvent(QMouseEvent* event);
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+    void mouseMoveEvent(QMouseEvent* event);
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+    void wheelEvent(QWheelEvent* event);
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+
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 signals:
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 signals:
20
 
26
 
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 public slots:
27
 public slots:
22
-    void animate();
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-
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     void drawAxes();
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     void drawAxes();
25
 
29
 
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 private:
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 private:
30
 
34
 
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     UGameEngine* _engine;
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     UGameEngine* _engine;
32
 
36
 
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+    QPoint _lastPoint;
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+
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+    float _radius;
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+
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+    float _phi;
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+
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+    float _theta;
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+
33
 };
45
 };
34
 
46
 
35
 #endif // RENDERWIDGET_H
47
 #endif // RENDERWIDGET_H

+ 4
- 2
UGameEngine/UGameEngine.pro View File

14
 SOURCES += ugameengine.cpp \
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 SOURCES += ugameengine.cpp \
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     ugeentity.cpp \
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     ugeentity.cpp \
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     vector3d.cpp \
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     vector3d.cpp \
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-    abstractrenderdevice.cpp
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+    abstractrenderdevice.cpp \
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+    colorvector3d.cpp
18
 
19
 
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 HEADERS += ugameengine.h\
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 HEADERS += ugameengine.h\
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     ugeentity.h \
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     ugeentity.h \
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     vector3d.h \
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     vector3d.h \
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-    abstractrenderdevice.h
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+    abstractrenderdevice.h \
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+    colorvector3d.h
23
 
25
 
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 unix {
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 unix {
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     target.path = /usr/lib
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     target.path = /usr/lib

+ 7
- 1
UGameEngine/abstractrenderdevice.h View File

3
 
3
 
4
 #include <QObject>
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 #include <QObject>
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 #include <QColor>
5
 #include <QColor>
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-#include "vector3d.h"
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+#include "colorvector3d.h"
7
 
7
 
8
 class AbstractRenderDevice : public QObject
8
 class AbstractRenderDevice : public QObject
9
 {
9
 {
38
 
38
 
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     virtual void postDraw() = 0;
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     virtual void postDraw() = 0;
40
 
40
 
41
+    virtual void drawPoint(const ColorVector3D& point) = 0;
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+
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+    virtual void drawLine(const ColorVector3D& begin, const ColorVector3D& end, double width = 1.0) = 0;
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+
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+    virtual void drawPolygon(const QList<ColorVector3D>& points) = 0;
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+
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 protected:
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 protected:
42
     QColor _clearColor;
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     QColor _clearColor;
43
 
49
 

+ 30
- 0
UGameEngine/colorvector3d.cpp View File

1
+#include "colorvector3d.h"
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+
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+ColorVector3D::ColorVector3D(QColor color, double x, double y, double z)
4
+    : Vector3D(x, y, z)
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+    , _color(color)
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+{
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+}
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+
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+ColorVector3D::ColorVector3D(QColor color, const Vector3D &other)
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+    : Vector3D(other)
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+    , _color(color)
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+{
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+}
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+
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+ColorVector3D::ColorVector3D(const ColorVector3D &other)
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+    : Vector3D(other)
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+    , _color(other._color)
18
+{
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+}
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+
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+QColor ColorVector3D::getColor() const
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+{
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+    return _color;
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+}
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+
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+void ColorVector3D::setColor(const QColor &color)
27
+{
28
+    _color = color;
29
+}
30
+

+ 21
- 0
UGameEngine/colorvector3d.h View File

1
+#ifndef COLORVECTOR3D_H
2
+#define COLORVECTOR3D_H
3
+
4
+#include <QColor>
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+#include "vector3d.h"
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+
7
+class ColorVector3D : public Vector3D
8
+{
9
+public:
10
+    ColorVector3D(QColor color = Qt::black, double x = 0.0, double y = 0.0, double z = 0.0);
11
+    ColorVector3D(QColor color = Qt::black, const Vector3D& other = Vector3D());
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+    ColorVector3D(const ColorVector3D& other);
13
+
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+    QColor getColor() const;
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+    void setColor(const QColor &color);
16
+
17
+private:
18
+    QColor _color;
19
+};
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+
21
+#endif // COLORVECTOR3D_H

+ 4
- 0
UGameEngine/vector3d.cpp View File

15
 {
15
 {
16
 }
16
 }
17
 
17
 
18
+Vector3D::~Vector3D()
19
+{
20
+}
21
+
18
 double Vector3D::getX() const
22
 double Vector3D::getX() const
19
 {
23
 {
20
     return _x;
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     return _x;

+ 1
- 0
UGameEngine/vector3d.h View File

6
 public:
6
 public:
7
     explicit Vector3D(double x = 0.0, double y = 0.0, double z = 0.0);
7
     explicit Vector3D(double x = 0.0, double y = 0.0, double z = 0.0);
8
     Vector3D(const Vector3D& other);
8
     Vector3D(const Vector3D& other);
9
+    virtual ~Vector3D();
9
 
10
 
10
     double getX() const;
11
     double getX() const;
11
     Vector3D& setX(double x);
12
     Vector3D& setX(double x);

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