Browse Source

added assets

develop
Robin Thoni 7 years ago
parent
commit
03ffabbf0c

BIN
TheGame/assets/objs/enterprise/NormalMap.png View File


+ 14
- 0
TheGame/assets/objs/enterprise/USSEnterprise.mtl View File

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+# Blender MTL File: 'USSEnterprise.blend'
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+# Material Count: 1
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+
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+newmtl Material
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+Ns 96.078431
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+Ka 0.000000 0.000000 0.000000
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+Kd 0.800000 0.800000 0.800000
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+Ks 0.800000 0.800000 0.800000
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+Ni 1.000000
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+d 1.000000
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+illum 2
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+map_Kd /home/robin/Downloads/UV Maps/UV Textur.png
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+map_Bump /home/robin/Downloads/UV Maps/NormalMap.png
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+map_Ks /home/robin/Downloads/UV Maps/UV Textur.png

+ 8888
- 0
TheGame/assets/objs/enterprise/USSEnterprise.obj
File diff suppressed because it is too large
View File


BIN
TheGame/assets/objs/enterprise/UV Textur.png View File


BIN
TheGame/assets/textures/rubiks.png View File


+ 3
- 3
TheGame/renderwidget.cpp View File

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     for (int i = 0; i < 1000; ++i) {
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     for (int i = 0; i < 1000; ++i) {
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         UGEEntityCube* cube = new GameCube(_engine);
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         UGEEntityCube* cube = new GameCube(_engine);
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-        cube->setTextureId("test");
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+        cube->setTextureId("rubiks");
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 //        cube->rotate(Vector3D(0.0, 45.0, 45.0));
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 //        cube->rotate(Vector3D(0.0, 45.0, 45.0));
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         cube->move(Vector3D(0, i, i));
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         cube->move(Vector3D(0, i, i));
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 //        cube->setScale(Vector3D(1.0, 2.0, 1.0));
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 //        cube->setScale(Vector3D(1.0, 2.0, 1.0));
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     }
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     }
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     WaveFrontObj* wavefrontObj = new WaveFrontObj(this);
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     WaveFrontObj* wavefrontObj = new WaveFrontObj(this);
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-    wavefrontObj->openFile("/home/robin/Downloads/enterprise/obj/USSEnterprise.obj");
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+    wavefrontObj->openFile("./assets/objs/enterprise/USSEnterprise.obj");
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     UGEEntityWaveFrontObj* obj = new UGEEntityWaveFrontObj(wavefrontObj, this);
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     UGEEntityWaveFrontObj* obj = new UGEEntityWaveFrontObj(wavefrontObj, this);
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     _engine->addEntity(obj);
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     _engine->addEntity(obj);
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     _entities.append(obj);
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     _entities.append(obj);
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     _engine->setClearColor(Qt::gray);
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     _engine->setClearColor(Qt::gray);
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     _engine->initialize(70, width(), height());
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     _engine->initialize(70, width(), height());
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-    _engine->loadTextureFromFile("test", "/home/robin/Downloads/test.png");
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+    _engine->loadTextureFromFile("rubiks", "./assets/textures/rubiks.png");
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 }
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 }
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 void RenderWidget::paintGL()
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 void RenderWidget::paintGL()

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