#ifndef LOAD_BUFFER_H #define LOAD_BUFFER_H #include "buffer.h" /* * These functions are architecture-dependent, but the interface must * be identical between architectures. * */ /* * Initialise a buffer suitable for loading an image. Pass in a * pointer to an uninitialised struct buffer. * * Note that this function may (for example) allocate all remaining * allocatable memory, so it must be called *after* any other code * that might want to allocate memory (e.g. device driver * initialisation). * */ extern int init_load_buffer ( struct buffer *buffer ); /* * Cut a load buffer down to size once the image has been loaded. * This will shrink the buffer down to the size of the data contained * within the buffer, freeing up unused memory if applicable. * */ extern void trim_load_buffer ( struct buffer *buffer ); /* * Finish using a load buffer, once the image has been moved into its * target location in memory. * */ extern void done_load_buffer ( struct buffer *buffer ); #endif /* LOAD_BUFFER_H */