/** * @fileOverview HTML5 canvas image functions * @author Ian Moore (imoore76 at yahoo dot com) * @version $Id: canvasimages.js 591 2015-04-11 22:40:47Z imoore76 $ * @copyright Copyright (C) 2010-2015 Ian Moore (imoore76 at yahoo dot com) */ /** * Returns true if broswer supports canvas * @return {Boolean} true if broswer supports canvas */ var __vboxIsCanvasSupported = null; // cached var isCanvasSupported = function(){ if(__vboxIsCanvasSupported === null) { try { var elem = document.createElement('canvas'); __vboxIsCanvasSupported = !!(elem && elem.getContext && elem.getContext('2d')); } catch (err) { __vboxIsCanvasSupported = false; } } return __vboxIsCanvasSupported; }; var __vboxPreviewCanvasCache = []; function vboxDrawPreviewCanvas(can, imageObj, text, width, height) { var screenMargin = 7; var margin = 10; var resizeToImage = (imageObj && (imageObj.width == width)); // Height / width comes from direct image values if(imageObj && resizeToImage) { height = imageObj.height; width = imageObj.width; // Set height while maintaining aspect ratio } else if (imageObj) { height = imageObj.height * (width/imageObj.width); } // Margins are added to width height += ((margin+screenMargin)*2); width += ((margin+screenMargin)*2); // Does canvas still exist? // VM selection can change while this function is running // in which case the canvas goes away if(!can) return; // Set canvas values can.height = height; can.width = width; var ctx = can.getContext('2d'); // Clear the canvas ctx.clearRect(0,0,width,height); ctx.save(); // Draw and cache monitor image if it is not present if(!__vboxPreviewCanvasCache[width+'x'+height]) { var cachedCanvas = document.createElement('canvas'); cachedCanvas.width = width; cachedCanvas.height = height; var cachedCtx = cachedCanvas.getContext('2d'); cachedCtx.beginPath(); cachedCtx.strokeStyle = "#000000"; cachedCtx.lineWidth = 0.3; cachedCtx.lineCap = 'butt'; cachedCtx.moveTo(margin*2,margin); // top and top right cachedCtx.lineTo(width-(margin*2), margin); cachedCtx.arcTo(width-margin, margin, width-margin,margin*2, margin); // Side and bottom right cachedCtx.lineTo(width-margin, height-(margin*2)); cachedCtx.arcTo(width-margin, height-margin, width-(margin*2), height-margin, margin); // bottom and bottom left cachedCtx.lineTo(margin*2, height-margin); cachedCtx.arcTo(margin, height-margin, margin, height-(margin*2), margin); // Left line and top left cachedCtx.lineTo(margin, margin*2); cachedCtx.arcTo(margin, margin, margin * 2, margin, margin); cachedCtx.closePath(); cachedCtx.save(); cachedCtx.shadowOffsetX = 5; cachedCtx.shadowOffsetY = 5; cachedCtx.shadowBlur = 4; cachedCtx.shadowColor = "rgba(30, 30, 30, 0.2)"; var grad = cachedCtx.createLinearGradient(0, margin, 0, height); grad.addColorStop(0, "rgb(200,200,200)"); grad.addColorStop(0.4, "rgb(100,100,100)"); grad.addColorStop(0.5, "rgb(66,66,66)"); grad.addColorStop(0.7, "rgb(100,100,100)"); grad.addColorStop(1, "rgb(200,200,200)"); cachedCtx.fillStyle = grad; cachedCtx.fill(); // Redraw so that shadow is seen on all sides cachedCtx.shadowOffsetX = -5; cachedCtx.shadowOffsetY = -5; cachedCtx.fill(); cachedCtx.restore(); cachedCtx.fillRect(margin+screenMargin,margin+screenMargin,width-(margin*2)-(screenMargin*2),height-(margin*2)-(screenMargin*2)); cachedCtx.stroke(); cachedCtx.restore(); var cvs = document.createElement('canvas'); /* Gloss */ var rectX = 0; var rectY = 0; var rectWidth = width-(margin+screenMargin)*2; var rectHeight = height-(margin+screenMargin)*2; cvs.width = rectWidth; cvs.height = rectHeight; var ctxBlur = cvs.getContext('2d'); ctxBlur.beginPath(); ctxBlur.lineWidth = 1; ctxBlur.strokeStyle = "#000000"; ctxBlur.moveTo(rectX,rectY); ctxBlur.lineTo(rectWidth, rectY); ctxBlur.lineTo(rectWidth,rectHeight*1.0/3.0); ctxBlur.bezierCurveTo(rectX+rectWidth / 2.0, rectY + rectHeight * 1.0/3.0, rectX+rectWidth / 2.0, rectY + rectHeight * 2.0/3.0, rectX, rectY + rectHeight * 2.0/3.0); ctxBlur.closePath(); ctxBlur.fillStyle="rgba(255,255,255,0.3)"; ctxBlur.fill(); stackBlurCanvasRGBA( cvs, 0, 0, rectWidth, rectHeight, 17 ); ctx.drawImage(cvs, margin+screenMargin, margin+screenMargin, rectWidth, rectHeight); __vboxPreviewCanvasCache[width+'x'+height] = { 'monitor' : cachedCanvas, 'gloss' : cvs }; } // Draw cached monitor canvas ctx.drawImage(__vboxPreviewCanvasCache[width+'x'+height]['monitor'], 0, 0, width, height); /* Screenshot */ if(imageObj) { ctx.drawImage(imageObj, 0, 0, imageObj.width, imageObj.height, (margin+screenMargin), (margin+screenMargin), width-(margin*2)-(screenMargin*2),height-(margin*2)-(screenMargin*2)); } // Draw cached gloss canvas ctx.drawImage(__vboxPreviewCanvasCache[width+'x'+height]['gloss'], 0, 0, width, height); /* Text */ if(!imageObj) { txtCan = document.createElement('canvas'); txtCan.width = width-(margin+screenMargin)*2; txtCan.height = height-(margin+screenMargin)*2; fitTextToCanvas(txtCan, text, 18); ctx.drawImage(txtCan, (margin+screenMargin), (margin+screenMargin)); } return; } /* HELPERS */ /** * Fit text to a canvas element * * @author Ian Moore */ var fitTextToCanvas = function(can, text, fontSize) { var lineHeightOffset = 1.4; var lineHeight = fontSize * lineHeightOffset; var minFontSize = 10; var padding = 2; var words = text.split(" "); var maxWidth = can.width; var maxHeight = can.height; var context = can.getContext('2d'); context.moveTo(0,0); var wrapTextLines = function() { context.font = "bold " + fontSize + "pt Arial"; var line = ''; var lines = []; for (var n = 0; n < words.length; n++) { var testLine = line + (line.length ? ' ' : '') + words[n]; if((context.measureText(testLine).width + padding) > maxWidth) { // Only one word is too big if(testLine.indexOf(' ') == -1) { if(fontSize > minFontSize) { fontSize *= 0.9; return wrapTextLines(); } line = testLine; } else { lines[lines.length] = line; line = words[n]; } } else { line = testLine; } } if(line.length) { if((context.measureText(line).width + padding) > maxWidth && fontSize > minFontSize) { fontSize *= 0.9; return wrapTextLines(); } lines[lines.length] = line; } return lines; }; // Initial wrap lines = wrapTextLines(); // Since text will be aligned to the bottom, we subtract // one lineheight addition because it will be off the // visible canvas and should not be included in calculations while(((lines.length * lineHeight)-(lineHeight-fontSize) > maxHeight) && fontSize > minFontSize) { fontSize *= 0.9; lines = wrapTextLines(); lineHeight = fontSize * lineHeightOffset; } context.fillStyle = "#ffffff"; context.textAlign = "center"; context.textBaseline = 'alphabetic'; context.strokeStyle = "#ff0000"; var totalHeight = Math.round((lines.length * lineHeight)-(lineHeight-fontSize)); for(var i = 0; i < lines.length; i++) { /* Uncomment to debug line heights context.moveTo(0, (maxHeight/2)-(totalHeight/2)+(lineHeight*i)); context.lineTo(maxWidth, (maxHeight/2)-(totalHeight/2)+(lineHeight*i)); context.stroke(); context.moveTo(0, (maxHeight/2)-(totalHeight/2)+(lineHeight*i)+lineHeight); context.lineTo(maxWidth, (maxHeight/2)-(totalHeight/2)+(lineHeight*i)+lineHeight); context.stroke(); */ context.fillText(lines[i],(maxWidth/2),(maxHeight/2)-(totalHeight/2)+(lineHeight*i)+lineHeight-(lineHeight-fontSize)); } return can; }; /* StackBlur - a fast almost Gaussian Blur For Canvas Version: 0.5 Author: Mario Klingemann Contact: mario@quasimondo.com Website: http://www.quasimondo.com/StackBlurForCanvas Twitter: @quasimondo In case you find this class useful - especially in commercial projects - I am not totally unhappy for a small donation to my PayPal account mario@quasimondo.de Or support me on flattr: https://flattr.com/thing/72791/StackBlur-a-fast-almost-Gaussian-Blur-Effect-for-CanvasJavascript Copyright (c) 2010 Mario Klingemann Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ var mul_table = [ 512,512,456,512,328,456,335,512,405,328,271,456,388,335,292,512, 454,405,364,328,298,271,496,456,420,388,360,335,312,292,273,512, 482,454,428,405,383,364,345,328,312,298,284,271,259,496,475,456, 437,420,404,388,374,360,347,335,323,312,302,292,282,273,265,512, 497,482,468,454,441,428,417,405,394,383,373,364,354,345,337,328, 320,312,305,298,291,284,278,271,265,259,507,496,485,475,465,456, 446,437,428,420,412,404,396,388,381,374,367,360,354,347,341,335, 329,323,318,312,307,302,297,292,287,282,278,273,269,265,261,512, 505,497,489,482,475,468,461,454,447,441,435,428,422,417,411,405, 399,394,389,383,378,373,368,364,359,354,350,345,341,337,332,328, 324,320,316,312,309,305,301,298,294,291,287,284,281,278,274,271, 268,265,262,259,257,507,501,496,491,485,480,475,470,465,460,456, 451,446,442,437,433,428,424,420,416,412,408,404,400,396,392,388, 385,381,377,374,370,367,363,360,357,354,350,347,344,341,338,335, 332,329,326,323,320,318,315,312,310,307,304,302,299,297,294,292, 289,287,285,282,280,278,275,273,271,269,267,265,263,261,259]; var shg_table = [ 9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24 ]; var stackBlurCanvasRGBA = function( canvas, top_x, top_y, width, height, radius ) { if ( isNaN(radius) || radius < 1 ) return; radius |= 0; //var canvas = document.getElementById( id ); var context = canvas.getContext("2d"); var imageData; try { try { imageData = context.getImageData( top_x, top_y, width, height ); } catch(e) { // NOTE: this part is supposedly only needed if you want to work with local files // so it might be okay to remove the whole try/catch block and just use // imageData = context.getImageData( top_x, top_y, width, height ); try { netscape.security.PrivilegeManager.enablePrivilege("UniversalBrowserRead"); imageData = context.getImageData( top_x, top_y, width, height ); } catch(e) { alert("Cannot access local image"); throw new Error("unable to access local image data: " + e); return; } } } catch(e) { alert("Cannot access image"); throw new Error("unable to access image data: " + e); } var pixels = imageData.data; var x, y, i, p, yp, yi, yw, r_sum, g_sum, b_sum, a_sum, r_out_sum, g_out_sum, b_out_sum, a_out_sum, r_in_sum, g_in_sum, b_in_sum, a_in_sum, pr, pg, pb, pa, rbs; var div = radius + radius + 1; var widthMinus1 = width - 1; var heightMinus1 = height - 1; var radiusPlus1 = radius + 1; var sumFactor = radiusPlus1 * ( radiusPlus1 + 1 ) / 2; var stackStart = new BlurStack(); var stack = stackStart; for ( i = 1; i < div; i++ ) { stack = stack.next = new BlurStack(); if ( i == radiusPlus1 ) var stackEnd = stack; } stack.next = stackStart; var stackIn = null; var stackOut = null; yw = yi = 0; var mul_sum = mul_table[radius]; var shg_sum = shg_table[radius]; for ( y = 0; y < height; y++ ) { r_in_sum = g_in_sum = b_in_sum = a_in_sum = r_sum = g_sum = b_sum = a_sum = 0; r_out_sum = radiusPlus1 * ( pr = pixels[yi] ); g_out_sum = radiusPlus1 * ( pg = pixels[yi+1] ); b_out_sum = radiusPlus1 * ( pb = pixels[yi+2] ); a_out_sum = radiusPlus1 * ( pa = pixels[yi+3] ); r_sum += sumFactor * pr; g_sum += sumFactor * pg; b_sum += sumFactor * pb; a_sum += sumFactor * pa; stack = stackStart; for( i = 0; i < radiusPlus1; i++ ) { stack.r = pr; stack.g = pg; stack.b = pb; stack.a = pa; stack = stack.next; } for( i = 1; i < radiusPlus1; i++ ) { p = yi + (( widthMinus1 < i ? widthMinus1 : i ) << 2 ); r_sum += ( stack.r = ( pr = pixels[p])) * ( rbs = radiusPlus1 - i ); g_sum += ( stack.g = ( pg = pixels[p+1])) * rbs; b_sum += ( stack.b = ( pb = pixels[p+2])) * rbs; a_sum += ( stack.a = ( pa = pixels[p+3])) * rbs; r_in_sum += pr; g_in_sum += pg; b_in_sum += pb; a_in_sum += pa; stack = stack.next; } stackIn = stackStart; stackOut = stackEnd; for ( x = 0; x < width; x++ ) { pixels[yi+3] = pa = (a_sum * mul_sum) >> shg_sum; if ( pa != 0 ) { pa = 255 / pa; pixels[yi] = ((r_sum * mul_sum) >> shg_sum) * pa; pixels[yi+1] = ((g_sum * mul_sum) >> shg_sum) * pa; pixels[yi+2] = ((b_sum * mul_sum) >> shg_sum) * pa; } else { pixels[yi] = pixels[yi+1] = pixels[yi+2] = 0; } r_sum -= r_out_sum; g_sum -= g_out_sum; b_sum -= b_out_sum; a_sum -= a_out_sum; r_out_sum -= stackIn.r; g_out_sum -= stackIn.g; b_out_sum -= stackIn.b; a_out_sum -= stackIn.a; p = ( yw + ( ( p = x + radius + 1 ) < widthMinus1 ? p : widthMinus1 ) ) << 2; r_in_sum += ( stackIn.r = pixels[p]); g_in_sum += ( stackIn.g = pixels[p+1]); b_in_sum += ( stackIn.b = pixels[p+2]); a_in_sum += ( stackIn.a = pixels[p+3]); r_sum += r_in_sum; g_sum += g_in_sum; b_sum += b_in_sum; a_sum += a_in_sum; stackIn = stackIn.next; r_out_sum += ( pr = stackOut.r ); g_out_sum += ( pg = stackOut.g ); b_out_sum += ( pb = stackOut.b ); a_out_sum += ( pa = stackOut.a ); r_in_sum -= pr; g_in_sum -= pg; b_in_sum -= pb; a_in_sum -= pa; stackOut = stackOut.next; yi += 4; } yw += width; } for ( x = 0; x < width; x++ ) { g_in_sum = b_in_sum = a_in_sum = r_in_sum = g_sum = b_sum = a_sum = r_sum = 0; yi = x << 2; r_out_sum = radiusPlus1 * ( pr = pixels[yi]); g_out_sum = radiusPlus1 * ( pg = pixels[yi+1]); b_out_sum = radiusPlus1 * ( pb = pixels[yi+2]); a_out_sum = radiusPlus1 * ( pa = pixels[yi+3]); r_sum += sumFactor * pr; g_sum += sumFactor * pg; b_sum += sumFactor * pb; a_sum += sumFactor * pa; stack = stackStart; for( i = 0; i < radiusPlus1; i++ ) { stack.r = pr; stack.g = pg; stack.b = pb; stack.a = pa; stack = stack.next; } yp = width; for( i = 1; i <= radius; i++ ) { yi = ( yp + x ) << 2; r_sum += ( stack.r = ( pr = pixels[yi])) * ( rbs = radiusPlus1 - i ); g_sum += ( stack.g = ( pg = pixels[yi+1])) * rbs; b_sum += ( stack.b = ( pb = pixels[yi+2])) * rbs; a_sum += ( stack.a = ( pa = pixels[yi+3])) * rbs; r_in_sum += pr; g_in_sum += pg; b_in_sum += pb; a_in_sum += pa; stack = stack.next; if( i < heightMinus1 ) { yp += width; } } yi = x; stackIn = stackStart; stackOut = stackEnd; for ( y = 0; y < height; y++ ) { p = yi << 2; pixels[p+3] = pa = (a_sum * mul_sum) >> shg_sum; if ( pa > 0 ) { pa = 255 / pa; pixels[p] = ((r_sum * mul_sum) >> shg_sum ) * pa; pixels[p+1] = ((g_sum * mul_sum) >> shg_sum ) * pa; pixels[p+2] = ((b_sum * mul_sum) >> shg_sum ) * pa; } else { pixels[p] = pixels[p+1] = pixels[p+2] = 0; } r_sum -= r_out_sum; g_sum -= g_out_sum; b_sum -= b_out_sum; a_sum -= a_out_sum; r_out_sum -= stackIn.r; g_out_sum -= stackIn.g; b_out_sum -= stackIn.b; a_out_sum -= stackIn.a; p = ( x + (( ( p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1 ) * width )) << 2; r_sum += ( r_in_sum += ( stackIn.r = pixels[p])); g_sum += ( g_in_sum += ( stackIn.g = pixels[p+1])); b_sum += ( b_in_sum += ( stackIn.b = pixels[p+2])); a_sum += ( a_in_sum += ( stackIn.a = pixels[p+3])); stackIn = stackIn.next; r_out_sum += ( pr = stackOut.r ); g_out_sum += ( pg = stackOut.g ); b_out_sum += ( pb = stackOut.b ); a_out_sum += ( pa = stackOut.a ); r_in_sum -= pr; g_in_sum -= pg; b_in_sum -= pb; a_in_sum -= pa; stackOut = stackOut.next; yi += width; } } context.putImageData( imageData, top_x, top_y ); }; var BlurStack = function() { this.r = 0; this.g = 0; this.b = 0; this.a = 0; this.next = null; };