1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889 |
- #include "vector3d.h"
- #include <math.h>
-
- Vector3D::MatrixMxN()
- {
- this->fill(0.0);
- }
-
- Vector3D::MatrixMxN(double k)
- {
- this->fill(k);
- }
-
- Vector3D::MatrixMxN(const double scalars[3])
- {
- _scalars[0][0] = scalars[0];
- _scalars[1][0] = scalars[1];
- _scalars[2][0] = scalars[2];
- }
-
- Vector3D::MatrixMxN(double x, double y, double z)
- {
- _scalars[0][0] = x;
- _scalars[1][0] = y;
- _scalars[2][0] = z;
- }
-
- Vector3D::MatrixMxN(const Vector3D &other)
- {
- _scalars[0][0] = other._scalars[0][0];
- _scalars[1][0] = other._scalars[1][0];
- _scalars[2][0] = other._scalars[2][0];
- }
-
- Vector3D::~MatrixMxN()
- {
- }
-
- double Vector3D::getX() const
- {
- return _scalars[0][0];
- }
-
- Vector3D& Vector3D::setX(double x)
- {
- _scalars[0][0] = x;
- return *this;
- }
- double Vector3D::getY() const
- {
- return _scalars[1][0];
- }
-
- Vector3D& Vector3D::setY(double y)
- {
- _scalars[1][0] = y;
- return *this;
- }
- double Vector3D::getZ() const
- {
- return _scalars[2][0];
- }
-
- Vector3D& Vector3D::setZ(double z)
- {
- _scalars[2][0] = z;
- return *this;
- }
-
- Vector3D &Vector3D::add(double x, double y, double z)
- {
- _scalars[0][0] += x;
- _scalars[1][0] += y;
- _scalars[2][0] += z;
- return *this;
- }
-
- Vector3D &Vector3D::sub(double x, double y, double z)
- {
- _scalars[0][0] -= x;
- _scalars[1][0] -= y;
- _scalars[2][0] -= z;
- return *this;
- }
-
- double Vector3D::dotProduct(double x, double y, double z) const
- {
- return dotProduct(Vector3D(x, y, z));
- }
|