#ifndef RENDERWIDGET_H #define RENDERWIDGET_H #include #include #include #include #include "engine/ugameengine.h" #include "openglrenderdevice.h" class RenderWidget : public QGLWidget { Q_OBJECT public: explicit RenderWidget(QWidget *parent = 0); protected: void initializeGL(); void paintGL(); void resizeGL(int width, int height); float normalizeAngle(float angle); void mousePressEvent(QMouseEvent* event); void mouseMoveEvent(QMouseEvent* event); void wheelEvent(QWheelEvent* event); void keyPressEvent(QKeyEvent* event); void rotate(float phi, float theta); signals: public slots: void animate(); private: AbstractRenderDevice* _device; UGameEngine* _engine; QPoint _lastPoint; double _radius; double _phi; double _theta; Vector3D pos; UGEEntity* _entity; }; #endif // RENDERWIDGET_H