#include "ugeentityaxes.h" UGEEntityAxes::UGEEntityAxes(QObject *parent) : UGEEntity(parent) { } void UGEEntityAxes::draw(AbstractRenderDevice *device) { drawLine(device, ColorVector3D(Qt::red, 0.0, 0.0, 0.0), ColorVector3D(Qt::red, 1.0, 0.0, 0.0), 2.5); drawLine(device, ColorVector3D(Qt::green, 0.0, 0.0, 0.0), ColorVector3D(Qt::green, 0.0, 1.0, 0.0), 2.5); drawLine(device, ColorVector3D(Qt::blue, 0.0, 0.0, 0.0), ColorVector3D(Qt::blue, 0.0, 0.0, 1.0), 2.5); }