#ifndef ABSTRACTCAMERA_H #define ABSTRACTCAMERA_H #include #include #include #include #include "engine/ugameengine.h" class AbstractCamera { public: AbstractCamera(UGameEngine* engine, QWidget* widget); virtual void mousePressEvent(QMouseEvent* event); virtual void mouseReleaseEvent(QMouseEvent *event); virtual void mouseMoveEvent(QMouseEvent* event); virtual void mouseDoubleClickEvent(QMouseEvent* event); virtual void wheelEvent(QWheelEvent* event); virtual void keyPressEvent(QKeyEvent* event); virtual void keyReleaseEvent(QKeyEvent* event); virtual void updateLookAt() = 0; protected: UGameEngine* _engine; QWidget* _widget; }; #endif // ABSTRACTCAMERA_H