#ifndef OPENGLRENDERDEVICE_H #define OPENGLRENDERDEVICE_H #include "abstractrenderdevice.h" class OpenGLRenderDevice : public AbstractRenderDevice { Q_OBJECT public: explicit OpenGLRenderDevice(QObject *parent = 0); // static float signals: public slots: virtual void initialize(int fov, int width, int height); virtual void resize(int width, int height); virtual void preDraw(); virtual void postDraw(); virtual void drawVertex(const ColorVector3D& point); virtual void drawPoint(const ColorVector3D& point); virtual void drawLine(const ColorVector3D& begin, const ColorVector3D& end, double width = 1.0); virtual void drawPolygon(const QList& points); }; #endif // OPENGLRENDERDEVICE_H