#include "wavefrontobjfacevertex.h" WaveFrontObjFaceVertex::WaveFrontObjFaceVertex() { } int WaveFrontObjFaceVertex::textureCoordPosition() const { return _textureCoordPosition; } void WaveFrontObjFaceVertex::setTextureCoordPosition(int textureCoordPosition) { _textureCoordPosition = textureCoordPosition; } int WaveFrontObjFaceVertex::vertexPosition() const { return _vertexPosition; } void WaveFrontObjFaceVertex::setVertexPosition(int vertexPosition) { _vertexPosition = vertexPosition; }