#ifndef UGEENTITYAXES_H #define UGEENTITYAXES_H #include "entities/ugeentity.h" class UGEEntityAxes : public UGEEntity { Q_OBJECT public: explicit UGEEntityAxes(UGameEngine* engine, QObject *parent); explicit UGEEntityAxes(UGameEngine* engine); virtual void onDraw(AbstractRenderDevice* device); virtual Vector3D getVectorNearestIntesection(const Vector3D &vector, const Vector3D &pos, bool* ok); double size() const; void setSize(double size); signals: public slots: protected: double _size; private: void init(); }; #endif // UGEENTITYAXES_H